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OpenCL
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Another one bites the dust
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2010-04-01 10:06:43 +00:00 |
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AVIDump.cpp
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Linux global build. At least the basic footwork is done here.
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2010-02-02 21:56:29 +00:00 |
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AVIDump.h
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BPFunctions.h
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D3D: Fix some texture wrapping issues by setting the texture state for every texture used at draw time. Hopefully there will not be a noticable slowdown, thanks to the state caching. Also some minor cleanup. Should fix issues like repeated shadows. TODO: In theory it should have worked without this, so I should investigate why this change was needed.
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2010-01-12 23:40:30 +00:00 |
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BPMemory.cpp
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BPMemory.h
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Texture coordinates are stored in fixed point format in TEV which allows overflows to be emulated correctly. Added logic to calculated texture LOD and use the correct mip. Dumping textures will now dump all mip levels. Added line rendering. Changed data stored in vertex from float arrays to vectors for cleaner math.
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2010-03-09 04:38:07 +00:00 |
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BPStructs.cpp
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Fix a few compiler/valgrind warnings, kill check for 17th texenv registers,
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2010-05-24 14:53:27 +00:00 |
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BPStructs.h
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CommandProcessor.cpp
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Fixed a stupid error left by me.
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2010-01-16 22:37:38 +00:00 |
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CommandProcessor.h
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Fixed Issue 1711 (a bug that prevents some games from booting)
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2009-12-31 16:25:12 +00:00 |
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CPMemory.cpp
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CPMemory.h
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DataReader.h
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Fifo.cpp
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Reverted the FIFO thread change
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2010-01-23 21:06:12 +00:00 |
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Fifo.h
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1. This should fix Issue 1625 (Bizarre Auto Frame Limit)
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2010-01-07 20:01:41 +00:00 |
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HiresTextures.cpp
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Remove unused variables.
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2010-05-26 20:43:16 +00:00 |
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HiresTextures.h
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DX9: - Add hires texture loading.
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2009-12-22 06:47:42 +00:00 |
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ImageWrite.cpp
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ImageWrite.h
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IndexGenerator.cpp
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let's keep experimenting:
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2010-05-22 21:58:43 +00:00 |
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IndexGenerator.h
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let's keep experimenting:
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2010-05-22 21:58:43 +00:00 |
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LookUpTables.h
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memcpy_amd.cpp
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NativeVertexFormat.h
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NativeVertexWriter.cpp
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NativeVertexWriter.h
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fast commit :
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2010-05-04 14:43:30 +00:00 |
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OnScreenDisplay.cpp
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Kill the last timeGetTime calls.
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2010-01-21 21:27:52 +00:00 |
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OnScreenDisplay.h
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OpcodeDecoding.cpp
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Fix crash when stopping and starting a game with OpenCL enabled
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2010-02-13 10:09:54 +00:00 |
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OpcodeDecoding.h
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PixelEngine.cpp
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PixelEngine.h
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PixelShaderGen.cpp
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lets apply some mathematical magic:
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2010-05-27 21:43:07 +00:00 |
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PixelShaderGen.h
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Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
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2010-01-17 17:44:09 +00:00 |
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PixelShaderManager.cpp
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a little optimization in shaders constants setting , based on the same idea of nodchip changes.
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2010-05-17 22:17:46 +00:00 |
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PixelShaderManager.h
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a minor cleanup in xf registers, an some small bug fixes. please test and give me feedback
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2009-11-19 02:28:41 +00:00 |
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Profiler.cpp
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Kill the last timeGetTime calls.
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2010-01-21 21:27:52 +00:00 |
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Profiler.h
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Render.h
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after a good commit lets make some experiments:
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2010-05-19 03:15:36 +00:00 |
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SConscript
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Fix some cases of variables being used uninitialized. Also some unused
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2010-06-02 20:35:12 +00:00 |
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Statistics.cpp
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Some tiny fix, fixed a crash when activating "overlay some statistics" on OGL plugin (which actually overlays a whole book + 400 chapters of statistics and, indeed, overflows and crash) + memleak fix on LLE plugin and little fix on GBAlink shutdown code.
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2010-02-23 01:57:26 +00:00 |
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Statistics.h
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TextureConversionShader.cpp
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let's keep experimenting:
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2010-05-22 21:58:43 +00:00 |
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TextureConversionShader.h
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Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
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2010-01-17 17:44:09 +00:00 |
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TextureDecoder.cpp
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#if 0 work-in-progress code.
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2010-05-26 20:52:44 +00:00 |
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TextureDecoder.h
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back to limit vps instead of fps as this fix fps limit and now it works correctly as now the sync between the plug in and the core is almost correct.
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2010-04-03 22:22:55 +00:00 |
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VertexLoader_Color.cpp
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VertexLoader_Color.h
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VertexLoader_Normal.cpp
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VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
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2010-04-09 15:13:42 +00:00 |
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VertexLoader_Normal.h
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VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
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2010-04-09 15:13:42 +00:00 |
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VertexLoader_Position.cpp
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VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
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2010-04-09 15:13:42 +00:00 |
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VertexLoader_Position.h
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VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
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2010-04-09 15:13:42 +00:00 |
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VertexLoader_TextCoord.cpp
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VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
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2010-04-09 15:13:42 +00:00 |
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VertexLoader_TextCoord.h
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VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
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2010-04-09 15:13:42 +00:00 |
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VertexLoader.cpp
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For these assertions to trip, enums in CPMemory.h which seem pretty much set
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2010-05-26 21:05:42 +00:00 |
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VertexLoader.h
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Removed more compiler warnings in linux.
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2010-03-07 22:48:37 +00:00 |
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VertexLoaderManager.cpp
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Fixed the crazy code in r5161.
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2010-03-06 10:07:37 +00:00 |
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VertexLoaderManager.h
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VertexShaderGen.cpp
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Disable change made in 4801.
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2010-01-18 06:32:16 +00:00 |
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VertexShaderGen.h
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Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
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2010-01-17 17:44:09 +00:00 |
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VertexShaderManager.cpp
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Re-added Skies of Arcadia projection hack. Fixes issue 2514.
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2010-04-15 09:23:59 +00:00 |
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VertexShaderManager.h
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Re-added Skies of Arcadia projection hack. Fixes issue 2514.
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2010-04-15 09:23:59 +00:00 |
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VideoCommon.h
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Improve iterator usage.
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2010-05-28 23:14:16 +00:00 |
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VideoConfig.cpp
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Merge GCPadNew into Dolphin. This takes place in three segments: Core, InputCommon, and InputUICommon. From now on it can be referred to just as "GCPad".
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2010-06-03 04:55:39 +00:00 |
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VideoConfig.h
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fast commit :
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2010-05-04 14:43:30 +00:00 |
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VideoState.cpp
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VideoState.h
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XFBConvert.cpp
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XFBConvert.h
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XFMemory.cpp
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XFMemory.h
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a minor cleanup in xf registers, an some small bug fixes. please test and give me feedback
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2009-11-19 02:28:41 +00:00 |
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XFStructs.cpp
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a minor cleanup in xf registers, an some small bug fixes. please test and give me feedback
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2009-11-19 02:28:41 +00:00 |
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XFStructs.h
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