dolphin/Source/Core/VideoCommon/Assets
Martino Fontana 95dec13203 Improve usage of std::move and const references parameters
Accomplished using `run-clang-tidy` with `performance-move-const-arg,performance-unnecessary-value-param,modernize-pass-by-value`.

Changed arguments to const references, removed them where inappropriate (e.g. sink parameters). Same with std::move.

Manually reviewed each change to make sure that it makes sense, and do something more appropriate if possible.
2026-04-17 12:39:46 +02:00
..
AssetListener.h VideoCommon: separate the concept of a 'resource' from an 'asset'. A resource is potentially multiple assets that are chained together but represent one type of data to the rest of the system. An example is a 'material'. A 'material' is a collection of textures, a custom shader, and some metadata that all comes together to form what the concept of the material is. There will be a 'material' resource. For now, start small by introducing the interface and change our texture loading which used assets from the old resource manager, to an actual resource. 2025-11-23 11:04:24 -06:00
CustomAsset.cpp Improve usage of std::move and const references parameters 2026-04-17 12:39:46 +02:00
CustomAsset.h Improve usage of std::move and const references parameters 2026-04-17 12:39:46 +02:00
CustomAssetCache.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
CustomAssetCache.h VideoCommon: separate the concept of a 'resource' from an 'asset'. A resource is potentially multiple assets that are chained together but represent one type of data to the rest of the system. An example is a 'material'. A 'material' is a collection of textures, a custom shader, and some metadata that all comes together to form what the concept of the material is. There will be a 'material' resource. For now, start small by introducing the interface and change our texture loading which used assets from the old resource manager, to an actual resource. 2025-11-23 11:04:24 -06:00
CustomAssetLibrary.h
CustomAssetLoader.cpp
CustomAssetLoader.h
CustomTextureData.cpp
CustomTextureData.h
DirectFilesystemAssetLibrary.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
DirectFilesystemAssetLibrary.h
MaterialAsset.cpp VideoCommon: fix MaterialAsset so that boolean parameters are written to memory as integers, matching the format internally expected by shaders 2025-11-20 23:51:34 -06:00
MaterialAsset.h Remove unused imports 2026-01-25 16:12:15 +01:00
MeshAsset.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
MeshAsset.h
ShaderAsset.cpp Improve usage of std::move and const references parameters 2026-04-17 12:39:46 +02:00
ShaderAsset.h Fix various typos and spelling mistakes 2026-01-17 20:11:38 +01:00
TextureAsset.cpp
TextureAsset.h
TextureAssetUtils.cpp
TextureAssetUtils.h
TextureSamplerValue.cpp
TextureSamplerValue.h Fix various typos and spelling mistakes 2026-01-17 20:11:38 +01:00
Types.h
WatchableFilesystemAssetLibrary.h