dolphin/Source/Core/VideoCommon/Src
2012-05-26 13:18:08 +10:00
..
OpenCL Spaces to tabs. Removed a comment. 2012-03-25 13:01:26 +03:00
AVIDump.cpp Include libavutil/mathematics.h explictly in AVIDump.cpp. Fixes issue #5266. 2012-05-02 07:29:15 +02:00
AVIDump.h
BPFunctions.cpp fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3) 2012-05-26 13:18:07 +10:00
BPFunctions.h fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3) 2012-05-26 13:18:07 +10:00
BPMemory.cpp fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3) 2012-05-26 13:18:07 +10:00
BPMemory.h Merge branch 'fifoplayer_updates'. 2012-03-29 22:50:45 +02:00
BPStructs.cpp fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3) 2012-05-26 13:18:07 +10:00
BPStructs.h
CommandProcessor.cpp
CommandProcessor.h
CPMemory.cpp
CPMemory.h
DataReader.h
Debugger.cpp
Debugger.h
DLCache.cpp
DLCache.h
EmuWindow.cpp
EmuWindow.h
Fifo.cpp savestate vertexmanager (base) since it affects VertexLoader::RunVertices which affects g_pVideoData 2012-05-26 13:18:08 +10:00
Fifo.h made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too. 2012-05-26 13:09:38 +10:00
FramebufferManagerBase.cpp
FramebufferManagerBase.h
HiresTextures.cpp TextureCacheBase: Remove the texture size limit for custom textures. Only the GPU restrictions for maximum texture size remain. 2012-05-13 17:43:14 +02:00
HiresTextures.h TextureCacheBase: Support loading custom mipmaps. 2012-05-13 17:42:22 +02:00
ImageWrite.cpp
ImageWrite.h
IndexGenerator.cpp
IndexGenerator.h
LightingShaderGen.cpp
LightingShaderGen.h
LookUpTables.h
MainBase.cpp added some missing VideoBackendHardware data to savestates. I think this makes savestates more stable (fewer "GFX FIFO: Unknown Opcode" errors) in dual core mode. 2012-05-26 13:18:08 +10:00
MainBase.h
memcpy_amd.cpp
NativeVertexFormat.h
OnScreenDisplay.cpp
OnScreenDisplay.h
OpcodeDecoding.cpp
OpcodeDecoding.h
OpenCL.cpp
OpenCL.h
PixelEngine.cpp made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too. 2012-05-26 13:09:38 +10:00
PixelEngine.h
PixelShaderGen.cpp Fix compilation with g++ 4.7 and some warnings. Fixes issue 5347. 2012-04-07 15:45:32 -05:00
PixelShaderGen.h Revert Rodolfo's recent zcomploc commits until they actually work correctly. 2012-03-30 01:57:53 +02:00
PixelShaderManager.cpp fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3) 2012-05-26 13:18:07 +10:00
PixelShaderManager.h fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3) 2012-05-26 13:18:07 +10:00
RenderBase.cpp D3D9: Fix texel to pixel mapping when sampling textures properly. 2012-03-24 17:23:03 +01:00
RenderBase.h Revert Rodolfo's recent zcomploc commits until they actually work correctly. 2012-03-30 01:57:53 +02:00
Statistics.cpp
Statistics.h
TextureCacheBase.cpp TextureCacheBase: Remove the texture size limit for custom textures. Only the GPU restrictions for maximum texture size remain. 2012-05-13 17:43:14 +02:00
TextureCacheBase.h TextureCacheBase: Remove the texture size limit for custom textures. Only the GPU restrictions for maximum texture size remain. 2012-05-13 17:43:14 +02:00
TextureConversionShader.cpp Fixed texture encoding. Fixes the interaction with objects in Another Code R. Thanks to wordmanwords for the patch. 2012-05-05 11:21:05 +10:00
TextureConversionShader.h
TextureDecoder.cpp
TextureDecoder.h
VertexLoader_Color.cpp
VertexLoader_Color.h
VertexLoader_Normal.cpp
VertexLoader_Normal.h
VertexLoader_Position.cpp
VertexLoader_Position.h
VertexLoader_TextCoord.cpp
VertexLoader_TextCoord.h
VertexLoader.cpp
VertexLoader.h
VertexLoaderManager.cpp
VertexLoaderManager.h
VertexManagerBase.cpp savestate vertexmanager (base) since it affects VertexLoader::RunVertices which affects g_pVideoData 2012-05-26 13:18:08 +10:00
VertexManagerBase.h savestate vertexmanager (base) since it affects VertexLoader::RunVertices which affects g_pVideoData 2012-05-26 13:18:08 +10:00
VertexShaderGen.cpp Fix compilation with g++ 4.7 and some warnings. Fixes issue 5347. 2012-04-07 15:45:32 -05:00
VertexShaderGen.h D3D9: Fix texel to pixel mapping when sampling textures properly. 2012-03-24 17:23:03 +01:00
VertexShaderManager.cpp fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3) 2012-05-26 13:18:07 +10:00
VertexShaderManager.h fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3) 2012-05-26 13:18:07 +10:00
VideoCommon.h
VideoConfig.cpp Revert Rodolfo's recent zcomploc commits until they actually work correctly. 2012-03-30 01:57:53 +02:00
VideoConfig.h Dump the redundant "save textures" function. Use TextureCache's dumping feature instead. 2012-05-13 17:48:23 +02:00
VideoState.cpp savestate vertexmanager (base) since it affects VertexLoader::RunVertices which affects g_pVideoData 2012-05-26 13:18:08 +10:00
VideoState.h
XFMemory.cpp
XFMemory.h
XFStructs.cpp Fix a data endianness problem introduced by r7cccb4baa724. 2012-05-20 22:16:21 +02:00
XFStructs.h