dolphin/Source/Core/InputCommon/Src
2010-10-11 22:19:47 +00:00
..
ControllerInterface WiimoteNew: Made emulated wiimote return read error when motion plus register area is read.(Fixes "Sonic the Hedgehog 4" input, perhaps others) GCPad/WiimoteNew: Made DirectInput use the Dolphin window hwnd for SetCoopLevel instead of GetForegroundWindow.(attempt to fix issue where gamepads sometimes don't work until "Refresh" is pressed) 2010-10-11 22:19:47 +00:00
Configuration.cpp abs() works on ints, not floats. Use fabsf() to avoid the double conversions. 2010-07-23 23:48:04 +00:00
ControllerEmu.cpp WiimoteNew: Added button mappings for tables and crossfade slider on emulated turntable extension.(completely untested in game) 2010-10-05 21:43:51 +00:00
ControllerEmu.h WiimoteNew: Added button mappings for tables and crossfade slider on emulated turntable extension.(completely untested in game) 2010-10-05 21:43:51 +00:00
DirectInputBase.cpp Warp back to 5578. Sorry for the lost changes, please re-apply. Reason: 5579 is a complete disaster. 2010-06-03 18:05:08 +00:00
DirectInputBase.h Warp back to 5578. Sorry for the lost changes, please re-apply. Reason: 5579 is a complete disaster. 2010-06-03 18:05:08 +00:00
GCPadStatus.h Rename pluginspecs_pad.h to GCPadStatus.h, and move it into InputCommon. 2010-06-13 09:26:00 +00:00
InputCommon.h (cleanup) Move WXInputBase into InputUICommon. Delete some leftovers from the last change. 2010-06-12 19:58:02 +00:00
InputConfig.cpp InputCommon(GCPad/WiimoteNew): Fixed issue when inifile didn't exist, defaults were loaded, and input didn't work. Fixed prob in DirectInput(hopefully doesn't break any other gamepads): buffered data wasn't ever being used. WiimoteNew: Hopefully made emulated swinging better(please comment). Added (completely untested) incomplete emulated turntable(DJ Hero) extension support :p. Deleted some files that I meant to delete in my last commit. 2010-10-03 04:29:34 +00:00
InputConfig.h Gecko codes: Added parenthesis where they were needed.(thanks to glennrics and soren) Fixed a copy paste error with write & fill 8bit codes. Also forgot to remove a return false;.(some more codes should work (fixed issue 2968)) New Wiimote Plugin: Added emulated swinging.(seems to work) Changed the emulated calibration data to some nice values. ControllerInterface: moved and constified some stuff. 2010-07-26 05:30:50 +00:00
SConscript Port to *BSD. It runs but isn't terribly useful without Cg. 2010-07-22 03:29:35 +00:00
SDL_Util.cpp Hg: 2010-06-09 01:37:08 +00:00
SDL_Util.h Build GLEW, SDL and zlib as static libraries from Externals as with 2010-06-16 00:07:52 +00:00
UDPWiimote.cpp 9/10-bit accelerometer data interleaved with buttons 2010-08-24 08:48:09 +00:00
UDPWiimote.h UDPWii: Broadcasting it's presence on IPv4 to 255.255.255.255 once every 1.5 seconds. 3-arg Set()-s only worked on strings and doubles :P . Added int and bool variants. 2010-07-19 10:36:30 +00:00
UDPWrapper.cpp UDPWii: Broadcasting it's presence on IPv4 to 255.255.255.255 once every 1.5 seconds. 3-arg Set()-s only worked on strings and doubles :P . Added int and bool variants. 2010-07-19 10:36:30 +00:00
UDPWrapper.h Added nunchuck acceleration support to UDPWii . Moved some UDPWii stuff to the nunchuck attachment because I needed calibration data for the nunchuck... 2010-07-14 17:33:14 +00:00
X11InputBase.cpp
X11InputBase.h Some pathnames are used both by SCons and cpp which can be a bit tricky. 2010-07-20 02:45:31 +00:00
XInput_Util.cpp Hg: 2010-06-09 01:37:08 +00:00
XInput_Util.h Hg: 2010-06-09 01:37:08 +00:00