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When we boot the core, it needs to have a valid surface to draw graphics to. Our Kotlin code does wait for a valid surface to exist before it calls NativeLibrary.Run, but there's a chance for the surface to be deleted before Run locks s_surface_lock. If that happens, the core boots without a valid surface, which presumably would cause a crash. (I haven't been able to reproduce the problem myself.) |
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| .. | ||
| app | ||
| benchmark | ||
| gradle/wrapper | ||
| jni | ||
| .gitignore | ||
| build.gradle.kts | ||
| code-style-java.xml | ||
| gradle.properties | ||
| gradlew | ||
| gradlew.bat | ||
| settings.gradle.kts | ||