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AVIDump.cpp
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Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work.
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2009-03-28 21:07:16 +00:00 |
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AVIDump.h
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last commit missed AVIDump.h
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2009-03-28 21:27:48 +00:00 |
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BPFunctions.h
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More commenting and cleanup and added another BP Function.
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2009-04-06 18:20:28 +00:00 |
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BPMemory.cpp
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Change "BreakPoint" to "Bypass", YAGD says BP REG is a "Bypass Raster State Register"
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2009-04-06 16:10:45 +00:00 |
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BPMemory.h
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More commenting.
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2009-04-07 21:17:15 +00:00 |
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BPStructs.cpp
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revised how texture scaling is handled. it now works correctly when adding output together from indirect stages which use power 2 and non power 2 textures and it is simpler.
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2009-04-15 03:55:38 +00:00 |
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BPStructs.h
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Recoded and moved BPStucts to VideoCommon. Some cleanup in PixelShaderManager. TODO: Have DX use BPFunctions. Note: Compiling DX plugin will not work atm.
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2009-04-05 10:49:19 +00:00 |
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CPMemory.cpp
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Fixed texture overlay, clarified CPMemory STATE_TO_SAVE
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2009-03-08 01:19:33 +00:00 |
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CPMemory.h
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DataReader.h
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vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though.
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2009-02-15 14:46:17 +00:00 |
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Fifo.cpp
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nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
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2009-03-18 17:17:58 +00:00 |
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Fifo.h
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Allow for self shutdown from video plugins.
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2009-03-07 23:34:16 +00:00 |
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HiresTextures.cpp
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really fix SOIL-related troubles, i think :p
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2009-05-08 16:41:08 +00:00 |
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HiresTextures.h
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add missing file HiresTextures.h
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2009-05-07 18:46:07 +00:00 |
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ImageWrite.cpp
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TGA Header Fix in Linux
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2009-02-17 22:23:06 +00:00 |
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ImageWrite.h
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Linux build fixes and some warning cleanup for GCC
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2009-02-24 05:20:52 +00:00 |
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IndexGenerator.cpp
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IndexGenerator.h
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LookUpTables.cpp
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LookUpTables.h
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memcpy_amd.cpp
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NativeVertexFormat.h
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A fix to D3D NativeVertexFormat. Might not fix much, but should be a step in the right direction. Other misc bits and bobs.
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2009-03-10 22:51:17 +00:00 |
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NativeVertexWriter.cpp
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Linux build fixes and some warning cleanup for GCC
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2009-02-24 05:20:52 +00:00 |
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NativeVertexWriter.h
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UUpdate svn:eol-style=native ( r1438 ) for Source/*.h
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2009-02-23 06:17:57 +00:00 |
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OpcodeDecoding.cpp
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more build fixin'
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2009-02-28 23:02:46 +00:00 |
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OpcodeDecoding.h
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PixelShaderGen.cpp
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revised how texture scaling is handled. it now works correctly when adding output together from indirect stages which use power 2 and non power 2 textures and it is simpler.
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2009-04-15 03:55:38 +00:00 |
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PixelShaderGen.h
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Did clean up of indirect texture look up and fixed some bugs related to indirect unit.
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2009-04-11 07:05:57 +00:00 |
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PixelShaderManager.cpp
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A fix by baby.lueshi that fixes the problems with rev 3187
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2009-05-09 07:55:30 +00:00 |
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PixelShaderManager.h
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Fix some problems :)
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2009-05-07 08:56:20 +00:00 |
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Profiler.cpp
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Profiler.h
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SConscript
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Move soil to external, this breaks windows build until deathroi will commit the windows part
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2009-05-08 09:31:57 +00:00 |
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Statistics.cpp
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Statistics.h
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Added option "Show EFB Copy Regions" to find out which games are heavy on EFB-Copy. Changed Dst Alpha Pass option to "Disable Dst Alpha Pass".
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2009-03-16 07:54:44 +00:00 |
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TextureDecoder.cpp
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TextureDecoder now indicates I4 and IA4 texture formats. It also decodes paletted textures more efficiently.
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2009-05-13 02:06:02 +00:00 |
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TextureDecoder.h
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TextureDecoder now indicates I4 and IA4 texture formats. It also decodes paletted textures more efficiently.
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2009-05-13 02:06:02 +00:00 |
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VertexLoader_Color.cpp
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revert r3060, instead call RecomputeCachedArraybases() once on init.
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2009-04-24 16:40:58 +00:00 |
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VertexLoader_Color.h
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VertexLoader_Normal.cpp
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VertexLoader: Change some pointer arithmetic to array syntax. should have no effect on performance.
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2009-02-15 13:45:03 +00:00 |
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VertexLoader_Normal.h
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VertexLoader_Position.cpp
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vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though.
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2009-02-15 14:46:17 +00:00 |
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VertexLoader_Position.h
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vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though.
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2009-02-15 14:46:17 +00:00 |
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VertexLoader_TextCoord.cpp
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VertexLoader: Change some pointer arithmetic to array syntax. should have no effect on performance.
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2009-02-15 13:45:03 +00:00 |
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VertexLoader_TextCoord.h
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VertexLoader.cpp
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A fix to D3D NativeVertexFormat. Might not fix much, but should be a step in the right direction. Other misc bits and bobs.
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2009-03-10 22:51:17 +00:00 |
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VertexLoader.h
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OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened?
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2009-02-28 16:33:59 +00:00 |
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VertexLoaderManager.cpp
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revert r3060, instead call RecomputeCachedArraybases() once on init.
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2009-04-24 16:40:58 +00:00 |
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VertexLoaderManager.h
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VertexShaderGen.cpp
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VertexShaderGen.h
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VertexShaderManager.cpp
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Newer version OpenGL game hacks by val532.(Has a lot better way of handling specific game hacks)
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2009-05-11 06:40:03 +00:00 |
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VertexShaderManager.h
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Newer version OpenGL game hacks by val532.(Has a lot better way of handling specific game hacks)
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2009-05-11 06:40:03 +00:00 |
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VideoCommon.h
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nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
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2009-03-18 17:17:58 +00:00 |
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VideoState.cpp
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VideoState.h
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XFBConvert.cpp
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XFBConvert.h
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XFMemory.cpp
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XFMemory.h
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XFStructs.cpp
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eol-style native update, small warning fix in EXI_Channel.h
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2009-03-07 08:35:01 +00:00 |
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XFStructs.h
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eol-style native update, small warning fix in EXI_Channel.h
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2009-03-07 08:35:01 +00:00 |