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This enables shaders to be compiled while the game is starting, instead of blocking startup. If a shader is needed before it is compiled, emulation will block. |
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| .. | ||
| BaseConfigLoader.cpp | ||
| BaseConfigLoader.h | ||
| GameConfigLoader.cpp | ||
| GameConfigLoader.h | ||
| IsSettingSaveable.cpp | ||
| IsSettingSaveable.h | ||
| MovieConfigLoader.cpp | ||
| MovieConfigLoader.h | ||
| NetPlayConfigLoader.cpp | ||
| NetPlayConfigLoader.h | ||