dolphin/Source/Core/Common/DirectIOFile.h

151 lines
3.9 KiB
C++

// Copyright 2025 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <span>
#include <string>
#include "Common/CommonTypes.h"
#include "Common/IOFile.h"
namespace File
{
enum class AccessMode
{
Read,
Write,
ReadAndWrite,
};
enum class OpenMode
{
// Based on the provided `AccessMode`.
// Read: Existing.
// Write: Truncate.
// ReadAndWrite: Existing.
Default,
// Either create a new file or open an existing file.
Always,
// Like `Always`, but also erase the contents of an existing file.
Truncate,
// Require a file to already exist. Fail otherwise.
Existing,
// Require a new file be created. Fail if one already exists.
Create,
};
// This file wrapper avoids use of the underlying system file position.
// It keeps track of its own file position and read/write calls directly use it.
// This makes copied handles entirely thread safe.
class DirectIOFile final
{
public:
DirectIOFile();
~DirectIOFile();
// Copies and moves are allowed.
DirectIOFile(const DirectIOFile&);
DirectIOFile& operator=(const DirectIOFile&);
DirectIOFile(DirectIOFile&&);
DirectIOFile& operator=(DirectIOFile&&);
explicit DirectIOFile(const std::string& path, AccessMode access_mode,
OpenMode open_mode = OpenMode::Default);
bool Open(const std::string& path, AccessMode access_mode,
OpenMode open_mode = OpenMode::Default);
bool Close();
bool IsOpen() const;
// An offset from the start of the file may be specified directly.
// These explicit offset versions entirely ignore the current file position.
// They are thread safe, even when used on the same object.
bool OffsetRead(u64 offset, u8* out_ptr, u64 size);
bool OffsetRead(u64 offset, std::span<u8> out_data)
{
return OffsetRead(offset, out_data.data(), out_data.size());
}
bool OffsetWrite(u64 offset, const u8* in_ptr, u64 size);
bool OffsetWrite(auto offset, std::span<const u8> in_data)
{
return OffsetWrite(offset, in_data.data(), in_data.size());
}
// These Read/Write functions advance the current position on success.
bool Read(u8* out_ptr, u64 size)
{
if (!OffsetRead(m_current_offset, out_ptr, size))
return false;
m_current_offset += size;
return true;
}
bool Read(std::span<u8> out_data) { return Read(out_data.data(), out_data.size()); }
bool Write(const u8* in_ptr, u64 size)
{
if (!OffsetWrite(m_current_offset, in_ptr, size))
return false;
m_current_offset += size;
return true;
}
bool Write(std::span<const u8> in_data) { return Write(in_data.data(), in_data.size()); }
// Returns 0 on error.
u64 GetSize() const;
bool Seek(s64 offset, SeekOrigin origin);
// Returns 0 when not open.
u64 Tell() const { return m_current_offset; }
bool Flush();
auto GetHandle() const
{
#if defined(_WIN32)
return m_handle;
#else
return m_fd;
#endif
}
private:
void Swap(DirectIOFile& other);
DirectIOFile Duplicate() const;
#if defined(_WIN32)
// A workaround to avoid including <windows.h> in this header.
// HANDLE is just void* and INVALID_HANDLE_VALUE is -1.
using HandleType = void*;
HandleType m_handle{HandleType(-1)};
#else
using HandleType = int;
HandleType m_fd{-1};
#endif
u64 m_current_offset{};
};
// These take an open file handle to avoid failures from other processes trying to open our files.
// This is mainly an issue on Windows.
bool Resize(DirectIOFile& file, u64 size);
// Attempts to replace a destination file if one already exists.
// Note: Windows uses `file`. Elsewhere uses `source_path`, but `file` is checked for openness.
bool Rename(DirectIOFile& file, const std::string& source_path,
const std::string& destination_path);
// Note: Ditto, only Windows actually uses the file handle. Provide both.
bool Delete(DirectIOFile& file, const std::string& filename);
} // namespace File