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GLExtensions
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Cleanup GLExtensions on how it fails.
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2014-02-08 19:50:12 -06:00 |
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CMakeLists.txt
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Stop building GLExtensions.cpp twice(One in GL, one in software). We don't need to build it twice, this'll save a bit of time in the build process.
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2014-01-19 11:37:37 -06:00 |
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FramebufferManager.cpp
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BBox: Changed the rounding again, the old one fixed Paper Mario but had bugs in Mickey's Magical Mirror. This change fixes the glitches in both games.
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2014-01-26 13:21:22 +00:00 |
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FramebufferManager.h
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Replace all include guard ifdefs with "#pragma once"
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2014-02-10 18:07:16 -05:00 |
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Globals.h
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Replace all include guard ifdefs with "#pragma once"
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2014-02-10 18:07:16 -05:00 |
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GLUtil.cpp
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Merge of GL-AutoChoose.
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2014-01-18 04:11:59 +00:00 |
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GLUtil.h
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Replace all include guard ifdefs with "#pragma once"
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2014-02-10 18:07:16 -05:00 |
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main.cpp
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VideoCommon: remove Cache Displaylist
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2014-01-31 07:30:55 +01:00 |
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main.h
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Replace all include guard ifdefs with "#pragma once"
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2014-02-10 18:07:16 -05:00 |
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NativeVertexFormat.cpp
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PortableVertexFormat: use AttributeFormat for posmtx attribute format
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2014-01-31 07:19:34 +01:00 |
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OGL.vcxproj
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fix windows build
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2014-01-17 16:01:17 +01:00 |
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OGL.vcxproj.filters
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fix windows build
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2014-01-17 16:01:17 +01:00 |
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PerfQuery.cpp
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Move GLInterface.h into GLInterface directory
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2014-01-20 00:46:21 -07:00 |
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PerfQuery.h
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Replace all include guard ifdefs with "#pragma once"
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2014-02-10 18:07:16 -05:00 |
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PostProcessing.cpp
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Remove unnecessary Src/ folders
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2013-12-31 14:03:19 -05:00 |
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PostProcessing.h
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Replace all include guard ifdefs with "#pragma once"
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2014-02-10 18:07:16 -05:00 |
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ProgramShaderCache.cpp
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OGL: remove ubo workaround
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2014-02-01 22:33:45 +01:00 |
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ProgramShaderCache.h
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Replace all include guard ifdefs with "#pragma once"
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2014-02-10 18:07:16 -05:00 |
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RasterFont.cpp
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Remove unnecessary Src/ folders
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2013-12-31 14:03:19 -05:00 |
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RasterFont.h
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Replace all include guard ifdefs with "#pragma once"
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2014-02-10 18:07:16 -05:00 |
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Render.cpp
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OGL: remove ubo workaround
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2014-02-01 22:33:45 +01:00 |
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Render.h
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Replace all include guard ifdefs with "#pragma once"
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2014-02-10 18:07:16 -05:00 |
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SamplerCache.cpp
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[GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit.
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2014-01-17 15:50:51 +01:00 |
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SamplerCache.h
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Replace all include guard ifdefs with "#pragma once"
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2014-02-10 18:07:16 -05:00 |
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stdafx.cpp
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Remove unnecessary Src/ folders
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2013-12-31 14:03:19 -05:00 |
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stdafx.h
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Remove unnecessary Src/ folders
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2013-12-31 14:03:19 -05:00 |
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StreamBuffer.cpp
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OSX: don't avoid unsync mapping on nvida gpus just because the windows driver doesn't like it
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2014-01-26 11:00:29 +01:00 |
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StreamBuffer.h
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Replace all include guard ifdefs with "#pragma once"
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2014-02-10 18:07:16 -05:00 |
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TextureCache.cpp
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OpenGL: remove small optimization
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2014-01-21 10:34:48 +01:00 |
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TextureCache.h
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Replace all include guard ifdefs with "#pragma once"
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2014-02-10 18:07:16 -05:00 |
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TextureConverter.cpp
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OpenGL: drop UBO-workaround usage for efb2ram shaders
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2014-01-05 09:52:26 +01:00 |
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TextureConverter.h
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Replace all include guard ifdefs with "#pragma once"
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2014-02-10 18:07:16 -05:00 |
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VertexManager.cpp
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OGL: remove ubo workaround
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2014-02-01 22:33:45 +01:00 |
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VertexManager.h
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Replace all include guard ifdefs with "#pragma once"
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2014-02-10 18:07:16 -05:00 |
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VideoBackend.h
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Replace all include guard ifdefs with "#pragma once"
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2014-02-10 18:07:16 -05:00 |