dolphin/Source
Techjar cfeffdcf42 Fix more segfaults on NetPlay quit
Basically everything here was race conditions in Qt callbacks, so I changed the client/server instances to std::shared_ptr and added null checks. It checks that the object exists in the callback, and the shared_ptr ensures it doesn't get destroyed until we're done with it.

MD5 check would also cause a segfault if you quit without cancelling it first, which was pretty silly.
2018-07-21 00:04:14 -04:00
..
Android Merge pull request #7186 from gwicks/androidTouchJoystickRelCenter 2018-07-11 08:41:06 +02:00
Core Fix more segfaults on NetPlay quit 2018-07-21 00:04:14 -04:00
DSPSpy
DSPTool
PCH bump msvc version check 2018-07-11 14:53:38 -07:00
UnitTests
VSProps
.clang-format
CMakeLists.txt
dolphin-emu.sln Move DolphinQt2 to DolphinQt 2018-07-07 00:48:38 +02:00