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BoundingBox.cpp
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spaces cleanup
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2014-12-07 20:28:27 -03:00 |
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BoundingBox.h
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Add HW bounding Box support to d3d backend
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2014-12-05 15:03:24 -03:00 |
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D3D.vcxproj
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D3D: Add GeometryShaderCache.
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2014-12-14 13:28:41 +01:00 |
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D3D.vcxproj.filters
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D3D: Add GeometryShaderCache.
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2014-12-14 13:28:41 +01:00 |
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D3DBase.cpp
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D3D: moved render state cache implementation to D3DState.h/cpp
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2014-10-15 20:22:41 +02:00 |
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D3DBase.h
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More formatting and consistency fixes
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2014-11-24 17:16:59 -05:00 |
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D3DBlob.cpp
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D3DBlob.h
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D3DShader.cpp
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D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
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2014-07-07 19:32:03 -04:00 |
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D3DShader.h
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D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
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2014-07-07 19:32:03 -04:00 |
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D3DState.cpp
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D3D: StateManager m_current and m_pending are now value-initialized
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2014-12-07 18:45:49 +01:00 |
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D3DState.h
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D3DState: Set the pixel shader in m_current when linking dynamically.
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2014-12-13 22:09:34 +01:00 |
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D3DTexture.cpp
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D3DTexture: Bind textures as texture arrays.
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2014-12-14 13:28:43 +01:00 |
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D3DTexture.h
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D3D: Add 3D vision support.
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2014-12-14 13:28:42 +01:00 |
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D3DUtil.cpp
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D3D: Add SBS/TAB output support.
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2014-12-14 13:28:42 +01:00 |
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D3DUtil.h
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D3D: Add SBS/TAB output support.
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2014-12-14 13:28:42 +01:00 |
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FramebufferManager.cpp
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D3D: Use common GetEFBLayers() instead of GetEFBSlices().
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2014-12-14 13:28:43 +01:00 |
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FramebufferManager.h
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D3D: Use common GetEFBLayers() instead of GetEFBSlices().
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2014-12-14 13:28:43 +01:00 |
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GeometryShaderCache.cpp
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D3D: Add GeometryShaderCache.
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2014-12-14 13:28:41 +01:00 |
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GeometryShaderCache.h
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D3D: Add GeometryShaderCache.
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2014-12-14 13:28:41 +01:00 |
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Globals.h
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LineGeometryShader.cpp
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D3D: Add geometry shader stereoscopy support.
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2014-12-14 13:28:41 +01:00 |
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LineGeometryShader.h
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main.cpp
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D3D: Add geometry shader instancing support.
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2014-12-14 13:28:44 +01:00 |
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main.h
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NativeVertexFormat.cpp
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D3D: Fixed StateManager member function name case
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2014-12-07 18:45:50 +01:00 |
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PerfQuery.cpp
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More formatting and consistency fixes
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2014-11-24 17:16:59 -05:00 |
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PerfQuery.h
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PixelShaderCache.cpp
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PixelShaderCache: Add texture array support to static shaders.
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2014-12-14 13:28:46 +01:00 |
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PixelShaderCache.h
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PointGeometryShader.cpp
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D3D: Add geometry shader stereoscopy support.
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2014-12-14 13:28:41 +01:00 |
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PointGeometryShader.h
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PSTextureEncoder.cpp
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D3D: Fixed debug validation error
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2014-12-07 18:46:05 +01:00 |
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PSTextureEncoder.h
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Render.cpp
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D3D: Recreate the framebuffer when stereoscopic 3D is toggled.
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2014-12-14 13:28:45 +01:00 |
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Render.h
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Add HW bounding Box support to d3d backend
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2014-12-05 15:03:24 -03:00 |
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Television.cpp
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D3D: Fixed StateManager member function name case
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2014-12-07 18:45:50 +01:00 |
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Television.h
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Fix XFB scaling in D3D
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2014-10-14 22:25:31 -04:00 |
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TextureCache.cpp
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D3D: Use common GetEFBLayers() instead of GetEFBSlices().
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2014-12-14 13:28:43 +01:00 |
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TextureCache.h
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TextureCache: Recompile EFB2Tex shaders when stereo 3D is toggled.
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2014-11-23 14:27:40 +01:00 |
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TextureEncoder.h
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VertexManager.cpp
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D3D: Set the geometry shader for triangle primitives.
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2014-12-14 13:28:44 +01:00 |
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VertexManager.h
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D3D: Use two buffers for VertexManager
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2014-10-26 23:38:15 +01:00 |
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VertexShaderCache.cpp
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D3D: Add SBS/TAB output support.
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2014-12-14 13:28:42 +01:00 |
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VertexShaderCache.h
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VideoBackend.h
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More formatting and consistency fixes
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2014-11-24 17:16:59 -05:00 |
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XFBEncoder.cpp
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D3D: Fixed StateManager member function name case
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2014-12-07 18:45:50 +01:00 |
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XFBEncoder.h
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