dolphin/Source/Core/VideoCommon
2014-09-30 16:14:18 -04:00
..
AVIDump.cpp
AVIDump.h
BPFunctions.cpp
BPFunctions.h
BPMemory.cpp
BPMemory.h Add the 'desynced GPU thread' mode. 2014-09-28 21:34:29 -04:00
BPStructs.cpp Add the 'desynced GPU thread' mode. 2014-09-28 21:34:29 -04:00
BPStructs.h Add the 'desynced GPU thread' mode. 2014-09-28 21:34:29 -04:00
CMakeLists.txt VideoCommon: Start putting common texture decoding code in TextureDecoder_Common 2014-09-04 18:36:53 -07:00
CommandProcessor.cpp Remove useless STACKALIGN macro. 2014-09-30 01:42:47 -04:00
CommandProcessor.h Add the 'desynced GPU thread' mode. 2014-09-28 21:34:29 -04:00
ConstantManager.h
CPMemory.cpp Changes to allow LoadCPReg to work in a preprocess mode which affects a separate state. 2014-09-28 21:25:06 -04:00
CPMemory.h Changes to allow LoadCPReg to work in a preprocess mode which affects a separate state. 2014-09-28 21:25:06 -04:00
DataReader.h Add the 'desynced GPU thread' mode. 2014-09-28 21:34:29 -04:00
Debugger.cpp
Debugger.h
DriverDetails.cpp
DriverDetails.h
Fifo.cpp VideoCommon: Silence -Wmaybe-uninitialized warnings. 2014-09-30 16:14:18 -04:00
Fifo.h Add a central variable g_want_determinism which controls whether to try to make things deterministic. 2014-09-28 21:34:31 -04:00
FPSCounter.cpp
FPSCounter.h
FramebufferManagerBase.cpp
FramebufferManagerBase.h
HiresTextures.cpp Allow custom textures to load from unicode paths. 2014-09-22 12:51:30 -04:00
HiresTextures.h
ImageWrite.cpp
ImageWrite.h
IndexGenerator.cpp
IndexGenerator.h Video backends: warn on usage of GL_DRAW_QUADS_2. 2014-05-17 11:55:32 -07:00
LightingShaderGen.h LightingShader: hard code const variable 2014-06-19 16:46:53 +02:00
LookUpTables.h Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
MainBase.cpp Add a central variable g_want_determinism which controls whether to try to make things deterministic. 2014-09-28 21:34:31 -04:00
MainBase.h
NativeVertexFormat.h Switch to an unordered_map as a micro-optimization. 2014-09-28 21:23:29 -04:00
OnScreenDisplay.cpp
OnScreenDisplay.h Replace all include guard ifdefs with "#pragma once" 2014-02-10 18:07:16 -05:00
OpcodeDecoding.cpp Add the 'desynced GPU thread' mode. 2014-09-28 21:34:29 -04:00
OpcodeDecoding.h Add the 'desynced GPU thread' mode. 2014-09-28 21:34:29 -04:00
PerfQueryBase.cpp
PerfQueryBase.h
PixelEngine.cpp
PixelEngine.h
PixelShaderGen.cpp Fixed the "Undeclared identifier: uv0" OpenGL shader compile error that appears in NBA2K11. 2014-09-24 00:10:45 +10:00
PixelShaderGen.h LightingShader: hard code const variable 2014-06-19 16:46:53 +02:00
PixelShaderManager.cpp GPU: Only load the relevant color components upon writes to the tev color registers. 2014-09-21 10:38:22 +02:00
PixelShaderManager.h GPU: Only load the relevant color components upon writes to the tev color registers. 2014-09-21 10:38:22 +02:00
PostProcessing.cpp
PostProcessing.h
RenderBase.cpp VideoCommon: Silence -Wmaybe-uninitialized warnings. 2014-09-30 16:14:18 -04:00
RenderBase.h Cleanup Renderer::CalculateTargetSize(), and allow IRs higher than 4x to be set via ini. 2014-09-25 19:50:25 -04:00
sfont.inc
ShaderGenCommon.h
Statistics.cpp
Statistics.h
TextureCacheBase.cpp
TextureCacheBase.h
TextureConversionShader.cpp
TextureConversionShader.h Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
TextureDecoder_Common.cpp
TextureDecoder_Generic.cpp
TextureDecoder_x64.cpp
TextureDecoder.h
VertexLoader_Color.cpp Mechanical changes to move most CP state to a struct rather than separate globals. 2014-09-28 21:23:29 -04:00
VertexLoader_Color.h
VertexLoader_Normal.cpp Mechanical changes to move most CP state to a struct rather than separate globals. 2014-09-28 21:23:29 -04:00
VertexLoader_Normal.h Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
VertexLoader_Position.cpp Mechanical changes to move most CP state to a struct rather than separate globals. 2014-09-28 21:23:29 -04:00
VertexLoader_Position.h VertexLoader: Change VtxDesc to use u64 instead of u32 2014-09-01 11:18:02 +02:00
VertexLoader_TextCoord.cpp Mechanical changes to move most CP state to a struct rather than separate globals. 2014-09-28 21:23:29 -04:00
VertexLoader_TextCoord.h VertexLoader: Change VtxDesc to use u64 instead of u32 2014-09-01 11:18:02 +02:00
VertexLoader.cpp Mechanical changes to move most CP state to a struct rather than separate globals. 2014-09-28 21:23:29 -04:00
VertexLoader.h Switch to an unordered_map as a micro-optimization. 2014-09-28 21:23:29 -04:00
VertexLoaderManager.cpp Changes to allow LoadCPReg to work in a preprocess mode which affects a separate state. 2014-09-28 21:25:06 -04:00
VertexLoaderManager.h Changes to allow LoadCPReg to work in a preprocess mode which affects a separate state. 2014-09-28 21:25:06 -04:00
VertexManagerBase.cpp Added a xf.numtexgen != bp.numtextgen error log if there is a mismatch detected. 2014-09-24 10:46:09 +10:00
VertexManagerBase.h Remove some unnecessary semicolons 2014-09-11 13:05:31 -04:00
VertexShaderGen.cpp Mechanical changes to move most CP state to a struct rather than separate globals. 2014-09-28 21:23:29 -04:00
VertexShaderGen.h VideoCommon: Remove some unused constants from VertexShaderGen.h. 2014-07-05 23:46:07 -04:00
VertexShaderManager.cpp Mechanical changes to move most CP state to a struct rather than separate globals. 2014-09-28 21:23:29 -04:00
VertexShaderManager.h Convert all includes to relative paths. 2014-02-18 02:19:10 -05:00
VideoBackendBase.cpp
VideoBackendBase.h Add a central variable g_want_determinism which controls whether to try to make things deterministic. 2014-09-28 21:34:31 -04:00
VideoCommon.h Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
VideoCommon.vcxproj VideoCommon: Start putting common texture decoding code in TextureDecoder_Common 2014-09-04 18:36:53 -07:00
VideoCommon.vcxproj.filters
VideoConfig.cpp
VideoConfig.h
VideoState.cpp Changes to allow LoadCPReg to work in a preprocess mode which affects a separate state. 2014-09-28 21:25:06 -04:00
VideoState.h
XFMemory.cpp
XFMemory.h Add the 'desynced GPU thread' mode. 2014-09-28 21:34:29 -04:00
XFStructs.cpp Add the 'desynced GPU thread' mode. 2014-09-28 21:34:29 -04:00
XFStructs.h