dolphin/Source/Core/VideoCommon/Assets/CustomAsset.h

116 lines
3.2 KiB
C++

// Copyright 2023 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "Common/CommonTypes.h"
#include "VideoCommon/Assets/CustomAssetLibrary.h"
#include <atomic>
#include <memory>
#include <mutex>
namespace VideoCommon
{
// An abstract class that provides operations for loading
// data from a 'CustomAssetLibrary'
class CustomAsset
{
public:
using ClockType = std::chrono::steady_clock;
using TimeType = ClockType::time_point;
CustomAsset(std::shared_ptr<CustomAssetLibrary> library,
const CustomAssetLibrary::AssetID& asset_id, u64 session_id);
virtual ~CustomAsset() = default;
CustomAsset(const CustomAsset&) = delete;
CustomAsset(CustomAsset&&) = delete;
CustomAsset& operator=(const CustomAsset&) = delete;
CustomAsset& operator=(CustomAsset&&) = delete;
// Loads the asset from the library returning the number of bytes loaded
std::size_t Load();
// Unloads the asset data, resets the bytes loaded and
// returns the number of bytes unloaded
std::size_t Unload();
// Returns the time that the data was last loaded
TimeType GetLastLoadedTime() const;
// Returns an id that uniquely identifies this asset
const CustomAssetLibrary::AssetID& GetAssetId() const;
// Returns an id that is unique to this game session
// This is a faster form to hash and can be used
// as an index
std::size_t GetHandle() const;
protected:
const std::shared_ptr<CustomAssetLibrary> m_owning_library;
private:
virtual CustomAssetLibrary::LoadInfo LoadImpl(const CustomAssetLibrary::AssetID& asset_id) = 0;
virtual void UnloadImpl() = 0;
CustomAssetLibrary::AssetID m_asset_id;
std::size_t m_handle;
mutable std::mutex m_info_lock;
std::size_t m_bytes_loaded = 0;
std::atomic<TimeType> m_last_loaded_time = {};
};
// An abstract class that is expected to
// be the base class for all assets
// It provides a simple interface for
// verifying that an asset data of type
// 'UnderlyingType' is loaded by
// checking against 'GetData()'
template <typename UnderlyingType>
class CustomLoadableAsset : public CustomAsset
{
public:
using CustomAsset::CustomAsset;
// Callees should understand that the type returned is
// a local copy and 'GetData()' needs to be called
// to ensure the latest copy is available if
// they want to handle reloads
[[nodiscard]] std::shared_ptr<UnderlyingType> GetData() const
{
std::lock_guard lk(m_data_lock);
if (m_loaded)
return m_data;
return nullptr;
}
protected:
bool m_loaded = false;
mutable std::mutex m_data_lock;
std::shared_ptr<UnderlyingType> m_data;
private:
void UnloadImpl() override
{
std::lock_guard lk(m_data_lock);
m_loaded = false;
m_data.reset();
}
};
// A helper struct that contains
// an asset with a last cached write time
// This can be used to determine if the asset
// has diverged from the last known state
// To know if it is time to update other dependencies
// based on the asset data
// TODO C++20: use a 'derived_from' concept against 'CustomAsset' when available
template <typename AssetType>
struct CachedAsset
{
std::shared_ptr<AssetType> m_asset;
CustomAsset::TimeType m_cached_write_time;
};
} // namespace VideoCommon