dolphin/Source/Plugins/Plugin_VideoDX9/Src
2013-03-29 00:41:36 -03:00
..
D3DBase.cpp Disable Vsync while holding tab to disable the frame limit, and allow toggling vsync while emulation is running in OGL. 2013-03-18 20:42:18 -04:00
D3DBase.h Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)." 2013-01-16 15:46:11 -05:00
D3DShader.cpp Open std::fstream in a unicode-safe manner. 2013-02-28 19:33:39 -06:00
D3DShader.h
D3DTexture.cpp
D3DTexture.h
D3DUtil.cpp Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)." 2013-01-16 15:46:11 -05:00
D3DUtil.h Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)." 2013-01-16 15:46:11 -05:00
FramebufferManager.cpp move RestoreAPIState and ResetAPIState into backends 2013-01-28 18:16:03 +01:00
FramebufferManager.h Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)." 2013-01-16 15:46:11 -05:00
Globals.h
main.cpp fixes for my last commit 2013-03-29 00:41:36 -03:00
main.h
NativeVertexFormat.cpp ARM Support without GLSL 2013-02-26 13:49:00 -06:00
PixelShaderCache.cpp Revert the recent zcomploc changes including the Graphic_Fixes merge. 2012-08-10 20:12:02 +02:00
PixelShaderCache.h Revert the recent zcomploc changes including the Graphic_Fixes merge. 2012-08-10 20:12:02 +02:00
Render.cpp fixes for my last commit 2013-03-29 00:41:36 -03:00
Render.h Revert the recent zcomploc changes including the Graphic_Fixes merge. 2012-08-10 20:12:02 +02:00
stdafx.cpp
stdafx.h
TextureCache.cpp Merge branch 'master' into GLSL-master 2013-03-06 15:59:29 +01:00
TextureCache.h Merge branch 'master' into GLSL-master 2013-02-18 18:49:20 +01:00
TextureConverter.cpp TextureCache: Move EFB copy cache code from TextureConverter to TextureCache 2012-01-31 19:51:32 +01:00
TextureConverter.h TextureCache: Move EFB copy cache code from TextureConverter to TextureCache 2012-01-31 19:51:32 +01:00
VertexManager.cpp Implement dual source blending to avoid unneeded alpha pass. 2013-03-28 20:08:51 -03:00
VertexManager.h implement some code to reduce the amounts of calls to setup vertex format, in d3d9 it gives no noticeable speedup, in opengl it still does not work right. 2012-10-26 23:18:09 -03:00
VertexShaderCache.cpp Implement dual source blending to avoid unneeded alpha pass. 2013-03-28 20:08:51 -03:00
VertexShaderCache.h Fix Windows build. 2011-09-29 22:54:52 +02:00
VideoBackend.h Mark the Direct3D9 backend deprecated. 2013-03-23 23:53:19 +01:00