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D3DBase.cpp
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Disable Vsync while holding tab to disable the frame limit, and allow toggling vsync while emulation is running in OGL.
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2013-03-18 20:42:18 -04:00 |
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D3DBase.h
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Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."
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2013-01-16 15:46:11 -05:00 |
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D3DShader.cpp
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Open std::fstream in a unicode-safe manner.
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2013-02-28 19:33:39 -06:00 |
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D3DShader.h
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D3DTexture.cpp
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D3DTexture.h
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D3DUtil.cpp
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Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."
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2013-01-16 15:46:11 -05:00 |
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D3DUtil.h
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Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."
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2013-01-16 15:46:11 -05:00 |
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FramebufferManager.cpp
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move RestoreAPIState and ResetAPIState into backends
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2013-01-28 18:16:03 +01:00 |
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FramebufferManager.h
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Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."
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2013-01-16 15:46:11 -05:00 |
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Globals.h
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main.cpp
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fixes for my last commit
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2013-03-29 00:41:36 -03:00 |
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main.h
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NativeVertexFormat.cpp
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ARM Support without GLSL
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2013-02-26 13:49:00 -06:00 |
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PixelShaderCache.cpp
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Revert the recent zcomploc changes including the Graphic_Fixes merge.
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2012-08-10 20:12:02 +02:00 |
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PixelShaderCache.h
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Revert the recent zcomploc changes including the Graphic_Fixes merge.
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2012-08-10 20:12:02 +02:00 |
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Render.cpp
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fixes for my last commit
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2013-03-29 00:41:36 -03:00 |
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Render.h
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Revert the recent zcomploc changes including the Graphic_Fixes merge.
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2012-08-10 20:12:02 +02:00 |
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stdafx.cpp
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stdafx.h
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TextureCache.cpp
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Merge branch 'master' into GLSL-master
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2013-03-06 15:59:29 +01:00 |
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TextureCache.h
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Merge branch 'master' into GLSL-master
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2013-02-18 18:49:20 +01:00 |
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TextureConverter.cpp
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TextureCache: Move EFB copy cache code from TextureConverter to TextureCache
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2012-01-31 19:51:32 +01:00 |
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TextureConverter.h
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TextureCache: Move EFB copy cache code from TextureConverter to TextureCache
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2012-01-31 19:51:32 +01:00 |
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VertexManager.cpp
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Implement dual source blending to avoid unneeded alpha pass.
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2013-03-28 20:08:51 -03:00 |
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VertexManager.h
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implement some code to reduce the amounts of calls to setup vertex format, in d3d9 it gives no noticeable speedup, in opengl it still does not work right.
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2012-10-26 23:18:09 -03:00 |
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VertexShaderCache.cpp
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Implement dual source blending to avoid unneeded alpha pass.
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2013-03-28 20:08:51 -03:00 |
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VertexShaderCache.h
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Fix Windows build.
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2011-09-29 22:54:52 +02:00 |
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VideoBackend.h
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Mark the Direct3D9 backend deprecated.
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2013-03-23 23:53:19 +01:00 |