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XInput2 was created to support multiple pointer/keyboard pairs (often
called MPX for multi-pointer X). Dolphin's XInput2 implementation has
always supported MPX by creating a KeyboardMouse object per master
pointer. Since commit
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| .. | ||
| ControllerEmu | ||
| ControllerInterface | ||
| ControlReference | ||
| DynamicInputTextures | ||
| CMakeLists.txt | ||
| DynamicInputTextureManager.cpp | ||
| DynamicInputTextureManager.h | ||
| GCAdapter.cpp | ||
| GCAdapter.h | ||
| GCPadStatus.h | ||
| ImageOperations.cpp | ||
| ImageOperations.h | ||
| InputConfig.cpp | ||
| InputConfig.h | ||
| InputProfile.cpp | ||
| InputProfile.h | ||
| KeyboardStatus.h | ||