dolphin/Source/Core/VideoBackends/OGL
Tillmann Karras 22eb7e6645 OGL: use already known object label lengths
Passing -1 means the driver has to call strlen().
2022-11-01 01:10:03 +00:00
..
CMakeLists.txt
GPUTimer.h
OGLBoundingBox.cpp
OGLBoundingBox.h
OGLMain.cpp VideoCommon: Add dynamic vertex loader to ubershaders 2022-09-19 16:28:23 -05:00
OGLNativeVertexFormat.cpp
OGLPerfQuery.cpp
OGLPerfQuery.h
OGLPipeline.cpp
OGLPipeline.h
OGLRender.cpp VideoBackends:OGL: Add support for vertex shader point and line expansion 2022-10-22 20:13:24 -05:00
OGLRender.h
OGLShader.cpp OGL: use already known object label lengths 2022-11-01 01:10:03 +00:00
OGLShader.h
OGLStreamBuffer.cpp
OGLStreamBuffer.h
OGLTexture.cpp OGL: use already known object label lengths 2022-11-01 01:10:03 +00:00
OGLTexture.h
OGLVertexManager.cpp VideoBackends:OGL: Add support for vertex shader point and line expansion 2022-10-22 20:13:24 -05:00
OGLVertexManager.h
ProgramShaderCache.cpp Remove most uses of StringFromFormat in favor of fmt 2022-10-12 16:50:47 -07:00
ProgramShaderCache.h
SamplerCache.cpp
SamplerCache.h
VideoBackend.h