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BoundingBox.cpp
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BoundingBox.h
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D3D.vcxproj
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VideoCommon: Merge PointGeometryShader into GeometryShaderGen.
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2014-12-15 22:47:43 +01:00 |
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D3D.vcxproj.filters
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VideoCommon: Merge PointGeometryShader into GeometryShaderGen.
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2014-12-15 22:47:43 +01:00 |
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D3DBase.cpp
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D3D: replace memset, fix warning
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2015-02-12 14:45:05 +01:00 |
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D3DBase.h
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D3D: Added GetDebugObjectName and parameter checking in SetDebugObjectName
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2015-02-12 14:34:35 +01:00 |
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D3DBlob.cpp
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D3DBlob.h
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D3DShader.cpp
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D3DShader.h
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D3DState.cpp
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D3DState: Remove wireframe rasterizer support.
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2014-12-19 14:10:52 +01:00 |
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D3DState.h
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D3DState: Remove wireframe rasterizer support.
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2014-12-19 14:10:52 +01:00 |
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D3DTexture.cpp
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D3DTexture: Bind textures as texture arrays.
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2014-12-14 13:28:43 +01:00 |
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D3DTexture.h
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D3D: Add 3D vision support.
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2014-12-14 13:28:42 +01:00 |
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D3DUtil.cpp
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D3D: delete unnecessary code.
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2015-01-26 10:58:32 -08:00 |
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D3DUtil.h
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D3D: delete unnecessary code.
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2015-01-26 10:58:32 -08:00 |
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FramebufferManager.cpp
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FramebufferManagerBase: Remove obsolete parameters.
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2014-12-25 00:58:16 +01:00 |
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FramebufferManager.h
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FramebufferManagerBase: Remove obsolete parameters.
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2014-12-25 00:58:16 +01:00 |
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GeometryShaderCache.cpp
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Stereo3D: Don't rely on GetEFBLayers() when dealing with shaders.
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2014-12-29 11:19:55 +01:00 |
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GeometryShaderCache.h
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GeometryShader: Disable the geometry shader stage if it is a pass-through shader.
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2014-12-18 00:36:48 +01:00 |
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Globals.h
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main.cpp
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PostProcessing: Add support for user-supplied anaglyph shaders.
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2015-01-25 22:07:03 +01:00 |
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main.h
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NativeVertexFormat.cpp
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Move Zfreeze code out individual backends into videoCommon
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2015-01-24 03:22:27 +13:00 |
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PerfQuery.cpp
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PerfQuery.h
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PixelShaderCache.cpp
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Anaglyph: Use matrices instead of vectors.
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2015-01-02 14:32:42 +01:00 |
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PixelShaderCache.h
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D3D: Add anaglyph stereoscopy support.
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2014-12-14 13:28:47 +01:00 |
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PSTextureEncoder.cpp
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D3D: Add debug object name for efb encoder pixel shader
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2015-02-12 14:34:36 +01:00 |
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PSTextureEncoder.h
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WIP.
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2015-01-25 15:49:35 -08:00 |
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Render.cpp
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Merge pull request #1920 from CarlKenner/fix3dxfb
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2015-01-25 15:44:06 +11:00 |
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Render.h
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D3D: Support stereoscopic XFB blit to screen.
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2014-12-24 18:45:24 +01:00 |
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Television.cpp
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Merge pull request #1752 from Buddybenj/clean-up
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2015-02-10 11:39:14 -08:00 |
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Television.h
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TextureCache.cpp
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Fix D3D regression from PR1948.
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2015-01-27 18:25:35 -08:00 |
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TextureCache.h
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TexCache: merge texture and rendertarget factory function
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2015-01-18 19:47:48 +01:00 |
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TextureEncoder.h
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VertexManager.cpp
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Move Zfreeze code out individual backends into videoCommon
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2015-01-24 03:22:27 +13:00 |
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VertexManager.h
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Cleanup and refactor of zfreeze port
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2015-01-23 03:32:31 +13:00 |
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VertexShaderCache.cpp
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D3D: Use ROUND_UP macro for rounding buffer sizes.
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2014-12-18 00:37:15 +01:00 |
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VertexShaderCache.h
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VideoBackend.h
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XFBEncoder.cpp
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D3D: replace memset, fix warning
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2015-02-12 14:45:05 +01:00 |
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XFBEncoder.h
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