..
OpenCL
Make titlebar and about dialog fancy for cmake build.
2011-08-21 17:43:05 -05:00
AVIDump.cpp
fix some clang compilation errors
2012-02-24 14:25:02 -06:00
AVIDump.h
When using the "Start Renderer in Fullscreen" option, really start in fullscreen. In other words this now switches to fullscreen before the renderer is initiated instead of after. This is a partial fix for issue 4316.
2011-03-25 18:12:40 +00:00
BPFunctions.cpp
Merge some scissor rect related code to VideoCommon.
2011-09-05 22:04:28 +02:00
BPFunctions.h
Merge some scissor rect related code to VideoCommon.
2011-09-05 22:04:28 +02:00
BPMemory.cpp
fix some clang compilation errors
2012-02-24 14:25:02 -06:00
BPMemory.h
Prepare texture preloading support
2012-02-03 21:20:34 +01:00
BPStructs.cpp
Prepare texture preloading support
2012-02-03 21:20:34 +01:00
BPStructs.h
CommandProcessor.cpp
- I've fixed possibles random hangs in DC mode.
2012-03-08 02:47:55 -03:00
CommandProcessor.h
This release still fixed the hangs produced by fifo overflow without sacrifice performance.
2012-03-05 02:40:10 -03:00
CPMemory.cpp
CPMemory.h
Add graphics FIFO recorder and player for debugging the graphics system.
2011-03-27 02:55:08 +00:00
DataReader.h
Debugger.cpp
Various UI and documentation improvements to the GFX debugger.
2011-07-01 20:59:57 +00:00
Debugger.h
DLCache.cpp
A long time since my last commit but i have a lot of work. hope to find some time to fix more things.
2011-05-25 02:05:48 +00:00
DLCache.h
EmuWindow.cpp
fixed a freeze on emu shutdown in windows build
2011-12-19 15:13:26 -08:00
EmuWindow.h
fixed a freeze on emu shutdown in windows build
2011-12-19 15:13:26 -08:00
Fifo.cpp
- I've fixed possibles random hangs in DC mode.
2012-03-08 02:47:55 -03:00
Fifo.h
FramebufferManagerBase.cpp
FramebufferManagerBase.h
HiresTextures.cpp
HiresTextures.h
ImageWrite.cpp
ImageWrite.h
Remove SaveTexture declaration in VideoCommon since it's only actually defined in OpenGL
2012-01-31 19:52:02 +01:00
IndexGenerator.cpp
IndexGenerator.h
LightingShaderGen.cpp
Fix pixel lighting.
2011-09-29 23:32:39 +02:00
LightingShaderGen.h
Fix pixel lighting.
2011-09-29 23:32:39 +02:00
LookUpTables.h
MainBase.cpp
This release still fixed the hangs produced by fifo overflow without sacrifice performance.
2012-03-05 02:40:10 -03:00
MainBase.h
memcpy_amd.cpp
NativeVertexFormat.h
OnScreenDisplay.cpp
OnScreenDisplay.h
OpcodeDecoding.cpp
Add graphics FIFO recorder and player for debugging the graphics system.
2011-03-27 02:55:08 +00:00
OpcodeDecoding.h
Add graphics FIFO recorder and player for debugging the graphics system.
2011-03-27 02:55:08 +00:00
OpenCL.cpp
OpenCL.h
PixelEngine.cpp
- I've fixed possibles random hangs in DC mode.
2012-03-08 02:47:55 -03:00
PixelEngine.h
- I've fixed possibles random hangs in DC mode.
2012-03-08 02:47:55 -03:00
PixelShaderGen.cpp
PixelShaderGen: Fix a bug introduced in revision 9adc119e3c.
2012-02-21 12:51:41 +01:00
PixelShaderGen.h
PixelShaderGen: For custom textures and scaled EFB copies, use correct texel to pixel mapping when sampling textures
2012-02-20 20:32:08 +01:00
PixelShaderManager.cpp
PixelShaderGen: For custom textures and scaled EFB copies, use correct texel to pixel mapping when sampling textures
2012-02-20 20:32:08 +01:00
PixelShaderManager.h
PixelShaderGen: For custom textures and scaled EFB copies, use correct texel to pixel mapping when sampling textures
2012-02-20 20:32:08 +01:00
RenderBase.cpp
Compile fix.
2011-09-29 23:32:38 +02:00
RenderBase.h
Merge some frame dumping code to VideoCommon, fixes a memory leak in D3D9 and OpenGL if emulation is stopped while dumping frames.
2011-09-29 23:32:38 +02:00
Statistics.cpp
Statistics.h
TextureCacheBase.cpp
TextureCacheBase: Remove a superfluous TODO (texture hashing takes care of that stuff)
2012-02-04 13:01:52 +01:00
TextureCacheBase.h
Implement texture preloading
2012-02-03 21:21:13 +01:00
TextureConversionShader.cpp
just a little cleanup to maintain minimal interfaces
2011-06-10 19:16:09 +00:00
TextureConversionShader.h
TextureDecoder.cpp
TextureDecoder.h
Prepare texture preloading support
2012-02-03 21:20:34 +01:00
VertexLoader_Color.cpp
VertexLoader_Color.h
VertexLoader_Normal.cpp
VertexLoader_Normal.h
VertexLoader_Position.cpp
Align stack variables on a 16-bytes boundary in SSSE3 functions
2011-10-08 17:36:01 +02:00
VertexLoader_Position.h
VertexLoader_TextCoord.cpp
Align stack variables on a 16-bytes boundary in SSSE3 functions
2011-10-08 17:36:01 +02:00
VertexLoader_TextCoord.h
VertexLoader.cpp
Bounding Box bugfixes.
2011-10-28 21:12:12 +01:00
VertexLoader.h
VertexLoaderManager.cpp
Add graphics FIFO recorder and player for debugging the graphics system.
2011-03-27 02:55:08 +00:00
VertexLoaderManager.h
VertexManagerBase.cpp
Fix "Disable Lighting" in D3D9 and D3D11.
2011-04-30 17:34:08 +00:00
VertexManagerBase.h
VertexShaderGen.cpp
Clean up various things.
2011-09-29 23:32:39 +02:00
VertexShaderGen.h
Clean up various things.
2011-09-29 23:32:39 +02:00
VertexShaderManager.cpp
initialize the uninitialized
2012-01-04 01:36:09 -08:00
VertexShaderManager.h
VideoCommon.h
Added proper Bounding Box support.
2011-10-26 01:19:10 +01:00
VideoConfig.cpp
TextureCache: Remove unsafe texture cache
2012-01-31 18:09:35 +01:00
VideoConfig.h
TextureCache: Remove unsafe texture cache
2012-01-31 18:09:35 +01:00
VideoState.cpp
initialize the uninitialized
2012-01-04 01:36:09 -08:00
VideoState.h
initialize the uninitialized
2012-01-04 01:36:09 -08:00
XFMemory.cpp
XFMemory.h
Fix an error introduced in r7083. In the pixel shader manager the farZ and zRange of the z bias were flipped. Switched to using the viewport struct rather than a raw float array to hopefully avoid such confusion in the future. Fixes issue 4060.
2011-04-11 01:49:32 +00:00
XFStructs.cpp
Add a call to VertexManager::Flush() when changing TC gen settings
2011-10-01 02:36:03 +02:00
XFStructs.h