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Debugger
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GUI
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Fix for setting projection hacks in ISO Properties.
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2009-06-10 01:26:42 +00:00 |
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OS
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Fix for tatsunoko vs capcom and those wii games getting corrupted memory error
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2009-06-12 15:47:41 +00:00 |
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BPFunctions.cpp
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Move to new Virtual XFB system which correctly handles games which store multiple XFB's in memory. More OpenGL cleanup.
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2009-06-29 07:30:48 +00:00 |
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cocoaGL.h
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cocoaGL.m
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osx fixes for nongui and ogl plugin
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2009-05-15 08:55:46 +00:00 |
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Config.cpp
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revert accidental change to OpenGL's Config.cpp
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2009-06-28 16:47:14 +00:00 |
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Config.h
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Simple post-processing shader implementation. No UI yet. Does not work together with AA yet. To use shader bad_bloom, for example, set PostProcessingShader under [Enhancements] in gfx_opengl.ini.
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2009-06-08 19:42:25 +00:00 |
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FramebufferManager.cpp
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Move to new Virtual XFB system which correctly handles games which store multiple XFB's in memory. More OpenGL cleanup.
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2009-06-29 07:30:48 +00:00 |
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FramebufferManager.h
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Move to new Virtual XFB system which correctly handles games which store multiple XFB's in memory. More OpenGL cleanup.
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2009-06-29 07:30:48 +00:00 |
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Globals.h
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GLUtil.cpp
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OpenGL: Fixed the screenshot function now that I found all the buffers
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2009-06-08 00:44:48 +00:00 |
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GLUtil.h
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Add mini unit testing framework to Dolphin itself - use it to find bugs and verify the portable powerpc fp number classifier. also random cleanup.
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2009-06-13 22:08:01 +00:00 |
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GLWindow.h
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OpenGL: Fixed the screenshot function now that I found all the buffers
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2009-06-08 00:44:48 +00:00 |
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main.cpp
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Move to new Virtual XFB system which correctly handles games which store multiple XFB's in memory. More OpenGL cleanup.
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2009-06-29 07:30:48 +00:00 |
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main.h
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NativeVertexFormat.cpp
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nGLUtil.cpp
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nGLUtil.h
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nmain.cpp
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OnScreenDisplay.cpp
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Add mini unit testing framework to Dolphin itself - use it to find bugs and verify the portable powerpc fp number classifier. also random cleanup.
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2009-06-13 22:08:01 +00:00 |
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OnScreenDisplay.h
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PixelShaderCache.cpp
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Post-processing: Added options to graphics config dialog.
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2009-06-09 19:40:47 +00:00 |
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PixelShaderCache.h
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revert last 2 commits
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2009-06-22 09:31:30 +00:00 |
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PostProcessing.cpp
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Post-processing: Added options to graphics config dialog.
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2009-06-09 19:40:47 +00:00 |
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PostProcessing.h
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Post-processing: Added options to graphics config dialog.
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2009-06-09 19:40:47 +00:00 |
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rasterfont.cpp
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give the DSP breakpoints that can be toggled but don't work yet :p
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2009-06-28 12:30:34 +00:00 |
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rasterfont.h
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Render.cpp
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Move to new Virtual XFB system which correctly handles games which store multiple XFB's in memory. More OpenGL cleanup.
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2009-06-29 07:30:48 +00:00 |
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Render.h
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Move to new Virtual XFB system which correctly handles games which store multiple XFB's in memory. More OpenGL cleanup.
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2009-06-29 07:30:48 +00:00 |
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SConscript
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revert last 2 commits
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2009-06-22 09:31:30 +00:00 |
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SDLWindow.cpp
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SDLWindow.h
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stdafx.cpp
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stdafx.h
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TextureConversionShader.cpp
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revert last 2 commits
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2009-06-22 09:31:30 +00:00 |
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TextureConversionShader.h
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TextureConverter.cpp
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Move to new Virtual XFB system which correctly handles games which store multiple XFB's in memory. More OpenGL cleanup.
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2009-06-29 07:30:48 +00:00 |
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TextureConverter.h
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Move to new Virtual XFB system which correctly handles games which store multiple XFB's in memory. More OpenGL cleanup.
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2009-06-29 07:30:48 +00:00 |
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TextureMngr.cpp
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Clean up OpenGL code and introduce the Framebuffer Manager. More work is forthcoming; I plan to implement resolution switching (while the game is running) and also multiple virtual XFBs for game-controlled buffer swapping.
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2009-06-28 23:35:08 +00:00 |
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TextureMngr.h
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revert last 2 commits
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2009-06-22 09:31:30 +00:00 |
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VertexLoaderManager.cpp
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VertexManager.cpp
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revert last 2 commits
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2009-06-22 09:31:30 +00:00 |
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VertexManager.h
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VertexShaderCache.cpp
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Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
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2009-05-15 02:39:55 +00:00 |
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VertexShaderCache.h
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revert last 2 commits
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2009-06-22 09:31:30 +00:00 |
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Win32Window.cpp
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Win32Window.h
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WXGLWindow.cpp
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WXGLWindow.h
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X11Window.cpp
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X11Window.h
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XFB.cpp
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Display buffer flips are now triggered by the CPU thread through the Video_UpdateXFB function. This is a fairly significant change of behavior, but it improves performance.
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2009-06-26 08:57:53 +00:00 |
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XFB.h
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Display buffer flips are now triggered by the CPU thread through the Video_UpdateXFB function. This is a fairly significant change of behavior, but it improves performance.
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2009-06-26 08:57:53 +00:00 |