dolphin/Source/Core/VideoCommon/Src
Rodolfo Osvaldo Bogado c2283ad6c0 Second Experimental commit:
corrected peek color and peek z to  correctly emulate real hardware formats.
implements native gamma correction.(i don't own any game that uses this functionality so i will appreciate feedback)
i need a lot of feedback in this changes please
enjoy

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6664 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-27 03:18:01 +00:00
..
OpenCL Avoid shadowing variables. 2010-12-19 16:03:39 +00:00
AVIDump.cpp
AVIDump.h
BPFunctions.cpp First Experimental Commit: 2010-12-27 03:09:11 +00:00
BPFunctions.h
BPMemory.cpp
BPMemory.h **Changes** 2010-12-18 18:23:22 +00:00
BPStructs.cpp **Changes** 2010-12-18 18:23:22 +00:00
BPStructs.h
CommandProcessor.cpp More FIFO work, HACK Solution for extreme overflow on breakpoints. 2010-12-27 02:55:35 +00:00
CommandProcessor.h More FIFO work, HACK Solution for extreme overflow on breakpoints. 2010-12-27 02:55:35 +00:00
CPMemory.cpp
CPMemory.h
DataReader.h
Debugger.cpp reduced frequency of dx9 ps_2_0 pixel generation errors, and made dx9 efb depth peek of 16-bit depth buffer not use 24-bit adjustment factor. shouldn't affect other the plugins. 2010-12-19 20:59:23 +00:00
Debugger.h We effectively only have a single namespace for private header files, 2010-12-05 15:28:31 +00:00
DLCache.cpp two fixes in this commit: 2010-12-04 17:58:33 +00:00
DLCache.h
EmuWindow.cpp Win32-only: 2010-12-19 19:43:18 +00:00
EmuWindow.h Win32-only: 2010-12-19 19:43:18 +00:00
Fifo.cpp More FIFO work, HACK Solution for extreme overflow on breakpoints. 2010-12-27 02:55:35 +00:00
Fifo.h BIG FIFO Commit PART 1! Sometimes you need to write everything from 0, so 10 days later Ive rewrited some parts of the FIFO in Dual Core mode. Is pending use the same code for SC mode. 2010-12-11 12:42:55 +00:00
FramebufferManagerBase.cpp Second Experimental commit: 2010-12-27 03:18:01 +00:00
FramebufferManagerBase.h Second Experimental commit: 2010-12-27 03:18:01 +00:00
HiresTextures.cpp allow gcc to check the format of args being passed to MsgAlert and GenericLog. Fixed nearly all warnings that arose from this, as well as some preexisting ones (some were actually crashes and/or bugs...) 2010-12-05 09:04:34 +00:00
HiresTextures.h
ImageWrite.cpp
ImageWrite.h
IndexGenerator.cpp Related to Texture's glitches: 2010-11-25 20:39:54 +00:00
IndexGenerator.h
LookUpTables.h
MainBase.cpp Lock emulation while saving state on all platforms. 2010-12-19 16:07:05 +00:00
MainBase.h
memcpy_amd.cpp
NativeVertexFormat.h Minor change to ease video plugin merging. Made static NativeVertexFormat::Create function into a virtual function of VertexManager. I believe this is the last bit of code which is only declared in VideoCommon and defined in each of the plugins. 2010-11-26 09:25:08 +00:00
OnScreenDisplay.cpp
OnScreenDisplay.h
OpcodeDecoding.cpp
OpcodeDecoding.h
PixelEngine.cpp More FIFO works, Hopefully this commit can fix randoms hangs in Wii Music, Wii Sports, maybe in Wii Resort, etc. Please test your games now. This commit is not related with FIFO Overflown and Fifo linked desync. 2010-12-21 04:39:39 +00:00
PixelEngine.h
PixelShaderGen.cpp fix Issue 3539 2010-12-19 22:24:19 +00:00
PixelShaderGen.h this probably doesn't fix anything noticeable, but, it seems like a bug that C_COLORMATRIX+4 overlapped with C_PLIGHTS 2010-12-19 21:09:29 +00:00
PixelShaderManager.cpp reduced frequency of dx9 ps_2_0 pixel generation errors, and made dx9 efb depth peek of 16-bit depth buffer not use 24-bit adjustment factor. shouldn't affect other the plugins. 2010-12-19 20:59:23 +00:00
PixelShaderManager.h
Profiler.cpp
Profiler.h
RenderBase.cpp Second Experimental commit: 2010-12-27 03:18:01 +00:00
RenderBase.h Second Experimental commit: 2010-12-27 03:18:01 +00:00
SConscript We effectively only have a single namespace for private header files, 2010-12-05 15:28:31 +00:00
Statistics.cpp
Statistics.h
TextureCacheBase.cpp First Experimental Commit: 2010-12-27 03:09:11 +00:00
TextureCacheBase.h DX11: Fix mipmaps. Someone forgot creating them at the proper time ;P 2010-11-24 19:13:19 +00:00
TextureConversionShader.cpp made texture conversion shaders use less instructions 2010-12-19 21:05:41 +00:00
TextureConversionShader.h
TextureDecoder.cpp CMPR texel blocks are 8x8 in hardware, even though the source format says 4x4. 2010-12-24 11:15:51 +00:00
TextureDecoder.h
VertexLoader_Color.cpp
VertexLoader_Color.h
VertexLoader_Normal.cpp
VertexLoader_Normal.h
VertexLoader_Position.cpp
VertexLoader_Position.h
VertexLoader_TextCoord.cpp
VertexLoader_TextCoord.h
VertexLoader.cpp Fix VideoCommon build configuration for DebugFast/x64. 2010-12-05 14:31:00 +00:00
VertexLoader.h
VertexLoaderManager.cpp
VertexLoaderManager.h
VertexManagerBase.cpp
VertexManagerBase.h DX9 debugger improvements: 2010-11-29 16:16:48 +00:00
VertexShaderGen.cpp Change comparison in specular light function. Fixes issue 1258. 2010-12-01 04:50:25 +00:00
VertexShaderGen.h
VertexShaderManager.cpp
VertexShaderManager.h
VideoCommon.h First Experimental Commit: 2010-12-27 03:09:11 +00:00
VideoConfig.cpp some better default settings: 2010-12-23 06:00:17 +00:00
VideoConfig.h Add an option to toggle caching EFB->RAM copies. 2010-12-20 14:48:46 +00:00
VideoState.cpp
VideoState.h
XFBConvert.cpp
XFBConvert.h
XFMemory.cpp
XFMemory.h
XFStructs.cpp
XFStructs.h