dolphin/Source/Core/VideoBackends/D3D12
Lioncash d7834bd6b4 D3D12: Migrate logging over to fmt
Migrates the logging over to the fmt-capable logger.
2020-11-09 02:59:51 -05:00
..
BoundingBox.cpp D3D12: Migrate logging over to fmt 2020-11-09 02:59:51 -05:00
BoundingBox.h
CMakeLists.txt
Common.h msvc: enable /Zc:preprocessor and make build compile cleanly 2020-08-27 21:58:48 -07:00
D3D12.vcxproj msbuild: re-enable standalone vcxproj processing 2020-08-22 16:17:50 -07:00
D3D12.vcxproj.filters
DescriptorAllocator.cpp
DescriptorAllocator.h
DescriptorHeapManager.cpp D3D12: Migrate logging over to fmt 2020-11-09 02:59:51 -05:00
DescriptorHeapManager.h
DXContext.cpp D3D12: Migrate logging over to fmt 2020-11-09 02:59:51 -05:00
DXContext.h Include <memory> for std::unique_ptr in DXContext.h 2019-12-19 14:25:12 -08:00
DXPipeline.cpp D3D12: Migrate logging over to fmt 2020-11-09 02:59:51 -05:00
DXPipeline.h
DXShader.cpp D3DCommon/Shader: Use std::optional with CompileShader() 2019-07-26 20:06:14 -04:00
DXShader.h
DXTexture.cpp D3D12: Migrate logging over to fmt 2020-11-09 02:59:51 -05:00
DXTexture.h
DXVertexFormat.cpp
DXVertexFormat.h
PerfQuery.cpp VideoCommon: Remove unused MathUtil.h include from VideoCommon.h 2019-07-16 20:54:34 -04:00
PerfQuery.h
Renderer.cpp D3D12: Migrate logging over to fmt 2020-11-09 02:59:51 -05:00
Renderer.h
StreamBuffer.cpp Use pre-increment for iterators instead of post-increment. 2019-12-29 23:45:02 -05:00
StreamBuffer.h
SwapChain.cpp D3DCommon: Fallback to base CreateSwapChain on failure 2019-06-08 20:11:49 +10:00
SwapChain.h D3DCommon: Fallback to base CreateSwapChain on failure 2019-06-08 20:11:49 +10:00
VertexManager.cpp D3D12: Migrate logging over to fmt 2020-11-09 02:59:51 -05:00
VertexManager.h
VideoBackend.cpp Make default graphics backend not show up as empty 2020-09-06 12:56:45 +02:00
VideoBackend.h Make default graphics backend not show up as empty 2020-09-06 12:56:45 +02:00