dolphin/Source
Tom Pratt bedb283d93 DoAllPlayersHaveSameGame returns correct result instead of always true
SendGameStatus() was writing SyncIdentifierComparison as a u32 but the server reads it as a u8 enum, so the server always gets 0 (SameGame). This bug was introduced in commit 66276ac.
2026-05-06 14:06:01 +02:00
..
Android Android: Remove HostThreadLock 2026-04-29 18:55:18 +02:00
Core DoAllPlayersHaveSameGame returns correct result instead of always true 2026-05-06 14:06:01 +02:00
DSPSpy
DSPTool
PCH
UnitTests Merge pull request #13931 from SuperSamus/pikmin-squared-60fps 2026-04-27 13:09:00 -04:00
VSProps
.clang-format
CMakeLists.txt
dolphin-emu.sln