dolphin/Source/Core/AudioCommon
JosJuice 7197e3abd0 Use structs for config callback IDs
This way you can't mix up regular config callback IDs and CPU thread
config callback IDs. (It would be rather bad if you did!)
2023-08-17 19:19:26 +02:00
..
AlsaSoundStream.cpp
AlsaSoundStream.h
AudioCommon.cpp
AudioCommon.h
AudioStretcher.cpp
AudioStretcher.h
CMakeLists.txt
CubebStream.cpp
CubebStream.h
CubebUtils.cpp cubeb: Change name to "Dolphin Emulator" 2023-07-22 23:12:34 +02:00
CubebUtils.h
Enums.h
Mixer.cpp
Mixer.h Use structs for config callback IDs 2023-08-17 19:19:26 +02:00
NullSoundStream.cpp
NullSoundStream.h
OpenALStream.cpp
OpenALStream.h
OpenSLESStream.cpp
OpenSLESStream.h
PulseAudioStream.cpp
PulseAudioStream.h
SoundStream.h
SurroundDecoder.cpp
SurroundDecoder.h
WASAPIStream.cpp
WASAPIStream.h
WaveFile.cpp Replace std::ostringstream usage with fmt::format 2023-06-18 18:37:32 -05:00
WaveFile.h