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OpenCL
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AVIDump.cpp
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Include libavutil/mathematics.h explictly in AVIDump.cpp. Fixes issue #5266.
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2012-05-02 07:29:15 +02:00 |
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AVIDump.h
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BPFunctions.cpp
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Update the viewport when the scissor offset is changed
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2012-05-27 08:03:26 +02:00 |
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BPFunctions.h
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fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3)
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2012-05-26 13:18:07 +10:00 |
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BPMemory.cpp
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fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3)
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2012-05-26 13:18:07 +10:00 |
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BPMemory.h
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BPStructs.cpp
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Remove some TODOs.
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2012-06-02 19:23:20 +02:00 |
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BPStructs.h
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CommandProcessor.cpp
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CommandProcessor.h
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CPMemory.cpp
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CPMemory.h
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DataReader.h
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Debugger.cpp
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Second Stage: re implement zcomplock and correct all the logic error in PixelShaderGen.cpp. i disable fastzcomlock for the moment to avoid confusions.
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2012-04-03 00:08:36 -03:00 |
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Debugger.h
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DLCache.cpp
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DLCache.h
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EmuWindow.cpp
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Remove "Disable Lighting".
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2012-06-11 23:30:20 +02:00 |
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EmuWindow.h
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Fifo.cpp
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savestate vertexmanager (base) since it affects VertexLoader::RunVertices which affects g_pVideoData
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2012-05-26 13:18:08 +10:00 |
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Fifo.h
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made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too.
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2012-05-26 13:09:38 +10:00 |
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FramebufferManagerBase.cpp
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FramebufferManagerBase.h
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HiresTextures.cpp
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TextureCacheBase: Remove the texture size limit for custom textures. Only the GPU restrictions for maximum texture size remain.
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2012-05-13 17:43:14 +02:00 |
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HiresTextures.h
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TextureCacheBase: Support loading custom mipmaps.
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2012-05-13 17:42:22 +02:00 |
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ImageWrite.cpp
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ImageWrite.h
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IndexGenerator.cpp
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IndexGenerator.h
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LightingShaderGen.cpp
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LightingShaderGen.h
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LookUpTables.h
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MainBase.cpp
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Enable hires textures even when texture dumping is enabled.
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2012-06-20 18:18:17 +02:00 |
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MainBase.h
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memcpy_amd.cpp
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NativeVertexFormat.h
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OnScreenDisplay.cpp
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OnScreenDisplay.h
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OpcodeDecoding.cpp
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OpcodeDecoding.h
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OpenCL.cpp
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OpenCL.h
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PixelEngine.cpp
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made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too.
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2012-05-26 13:09:38 +10:00 |
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PixelEngine.h
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PixelShaderGen.cpp
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Removed the offset if the ZCompLoc GREATER or LESS function is used. Fixes the invisible player in THPS3.
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2012-06-29 18:47:49 +10:00 |
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PixelShaderGen.h
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Second Stage: re implement zcomplock and correct all the logic error in PixelShaderGen.cpp. i disable fastzcomlock for the moment to avoid confusions.
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2012-04-03 00:08:36 -03:00 |
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PixelShaderManager.cpp
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fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3)
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2012-05-26 13:18:07 +10:00 |
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PixelShaderManager.h
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fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3)
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2012-05-26 13:18:07 +10:00 |
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RenderBase.cpp
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Instead of invalidating texcache whenever the graphics configuration dialog gets opened, clean up textures on configuration changes.
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2012-06-20 18:18:05 +02:00 |
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RenderBase.h
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First Stage:
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2012-04-02 14:26:12 -03:00 |
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Statistics.cpp
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Statistics.h
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TextureCacheBase.cpp
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Add a missing Invalidate() call in ~TextureCache(). Fixes a regression from 8bed27a3d1 causing textures to load improperly when a game is run two times in the same Dolphin instance
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2012-06-27 20:20:28 +02:00 |
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TextureCacheBase.h
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Enable hires textures even when texture dumping is enabled.
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2012-06-20 18:18:17 +02:00 |
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TextureConversionShader.cpp
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Fixed texture encoding. Fixes the interaction with objects in Another Code R. Thanks to wordmanwords for the patch.
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2012-05-05 11:21:05 +10:00 |
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TextureConversionShader.h
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TextureDecoder.cpp
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TextureDecoder.h
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VertexLoader_Color.cpp
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VertexLoader_Color.h
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VertexLoader_Normal.cpp
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VertexLoader_Normal.h
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VertexLoader_Position.cpp
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VertexLoader_Position.h
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VertexLoader_TextCoord.cpp
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VertexLoader_TextCoord.h
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VertexLoader.cpp
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VertexLoader.h
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VertexLoaderManager.cpp
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VertexLoaderManager.h
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VertexManagerBase.cpp
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Remove "Disable Lighting".
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2012-06-11 23:30:20 +02:00 |
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VertexManagerBase.h
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savestate vertexmanager (base) since it affects VertexLoader::RunVertices which affects g_pVideoData
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2012-05-26 13:18:08 +10:00 |
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VertexShaderGen.cpp
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Fix compilation with g++ 4.7 and some warnings. Fixes issue 5347.
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2012-04-07 15:45:32 -05:00 |
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VertexShaderGen.h
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VertexShaderManager.cpp
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Update the viewport when the scissor offset is changed
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2012-05-27 08:03:26 +02:00 |
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VertexShaderManager.h
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Update the viewport when the scissor offset is changed
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2012-05-27 08:03:26 +02:00 |
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VideoCommon.h
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VideoConfig.cpp
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Remove "Disable Textures".
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2012-06-11 23:35:46 +02:00 |
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VideoConfig.h
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Instead of invalidating texcache whenever the graphics configuration dialog gets opened, clean up textures on configuration changes.
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2012-06-20 18:18:05 +02:00 |
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VideoState.cpp
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savestate vertexmanager (base) since it affects VertexLoader::RunVertices which affects g_pVideoData
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2012-05-26 13:18:08 +10:00 |
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VideoState.h
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XFMemory.cpp
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XFMemory.h
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XFStructs.cpp
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Fix a data endianness problem introduced by r7cccb4baa724.
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2012-05-20 22:16:21 +02:00 |
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XFStructs.h
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