dolphin/Source/Core/VideoCommon/Assets
Mai 21300bb21b
Merge pull request #12457 from iwubcode/asset_memory_limit
VideoCommon: handle asset memory going over reserved limit correctly
2024-02-16 15:46:52 -05:00
..
CustomAsset.cpp
CustomAsset.h
CustomAssetLibrary.cpp CustomAssetLibrary: Remove unused GetAssetSize() function 2023-12-11 22:00:52 -05:00
CustomAssetLibrary.h VideoCommon: make mesh asset data loadable by asset loader 2024-02-12 21:45:32 -06:00
CustomAssetLoader.cpp Merge pull request #12457 from iwubcode/asset_memory_limit 2024-02-16 15:46:52 -05:00
CustomAssetLoader.h Merge pull request #12457 from iwubcode/asset_memory_limit 2024-02-16 15:46:52 -05:00
CustomTextureData.cpp
CustomTextureData.h
DirectFilesystemAssetLibrary.cpp VideoCommon: make mesh asset data loadable by asset loader 2024-02-12 21:45:32 -06:00
DirectFilesystemAssetLibrary.h VideoCommon: make mesh asset data loadable by asset loader 2024-02-12 21:45:32 -06:00
MaterialAsset.cpp VideoCommon: add function to serialize MaterialAsset to json 2024-01-23 13:01:33 -06:00
MaterialAsset.h VideoCommon: add function to serialize MaterialAsset to json 2024-01-23 13:01:33 -06:00
MeshAsset.cpp VideoCommon: make mesh asset data loadable by asset loader 2024-02-12 21:45:32 -06:00
MeshAsset.h VideoCommon: make mesh asset data loadable by asset loader 2024-02-12 21:45:32 -06:00
ShaderAsset.cpp ShaderAsset: Emplace value instances when possible in ToJson() 2024-01-24 18:47:44 -05:00
ShaderAsset.h VideoCommon: add a method to calculate a default value for ShaderAsset and another to list its types 2024-01-23 11:58:32 -06:00
TextureAsset.cpp VideoCommon: use ToLower function in assets when parsing json, for proper locale independent behavior 2023-10-16 19:23:00 -05:00
TextureAsset.h VideoCommon: instead of using 'CustomTextureData' directly, use 'TextureData' for texture assets, this allows us to provide additional metadata for textures. Such as a sampler or type information (to distinguish cube maps) 2023-10-10 09:58:14 -05:00