dolphin/Source/Core/VideoBackends/D3D
Lioncash aca02f9734 D3DCommon/Shader: Use std::optional with CompileShader()
Allows removing the use of an out parameter, making it nicer to use.
2019-07-26 20:06:14 -04:00
..
BoundingBox.cpp
BoundingBox.h
CMakeLists.txt
D3D.vcxproj
D3D.vcxproj.filters
D3DBase.cpp
D3DBase.h
D3DState.cpp
D3DState.h
DXPipeline.cpp
DXPipeline.h
DXShader.cpp
DXShader.h
DXTexture.cpp
DXTexture.h
main.cpp
NativeVertexFormat.cpp
PerfQuery.cpp
PerfQuery.h
Render.cpp
Render.h
SwapChain.cpp
SwapChain.h
VertexManager.cpp
VertexManager.h
VideoBackend.h