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Greatly simplifies the overall interface when it comes to compiling shaders. Also allows getting rid of a std::string overload of the same name. Now std::string and const char* both go through the same function. |
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| .. | ||
| CMakeLists.txt | ||
| Common.cpp | ||
| Common.h | ||
| D3DCommon.vcxproj | ||
| D3DCommon.vcxproj.filters | ||
| Shader.cpp | ||
| Shader.h | ||
| SwapChain.cpp | ||
| SwapChain.h | ||