dolphin/Source/Core/VideoCommon
Yuriy O'Donnell a886d8a8ee Renamed DEPTHPARAMS to PIXELCENTERCORRECTION
This shader constant was previously used for depth remapping in D3D and for pixel center correction. Now it only serves one purpose and the new name makes it clear.
2014-11-29 11:42:52 +01:00
..
AVIDump.cpp Renamed EuRGB60 to PAL60 2014-11-18 16:51:21 -05:00
AVIDump.h
BoundingBox.cpp Make some variables static (should probably adjust for coding style too, but I'm not the one who merged code with bad style...) 2014-10-16 17:03:37 -04:00
BoundingBox.h
BPFunctions.cpp
BPFunctions.h
BPMemory.cpp
BPMemory.h Merge pull request #1308 from kayru/shader_generator_write_opt 2014-10-20 17:15:53 +11:00
BPStructs.cpp OGL: disable bbox writes if not supported 2014-11-22 15:17:57 +01:00
BPStructs.h
CMakeLists.txt Cosmetics. 2014-11-23 14:27:38 +01:00
CommandProcessor.cpp Added an exception check when the game is close to overflowing. Fixes the fifo overflow that occurs in Battalion Wars 2. 2014-11-19 12:48:09 +11:00
CommandProcessor.h
ConstantManager.h Renamed DEPTHPARAMS to PIXELCENTERCORRECTION 2014-11-29 11:42:52 +01:00
CPMemory.cpp
CPMemory.h Convert some VideoCommon stuff to BitSet. 2014-10-25 16:57:25 -04:00
DataReader.h Add missing includes where headers depend on other headers having been included first. 2014-10-21 21:22:16 -04:00
Debugger.cpp
Debugger.h
DriverDetails.cpp Adds a DriverDetails bug to track Qualcomm attributeless rendering. 2014-10-29 19:58:18 -05:00
DriverDetails.h Adds a DriverDetails bug to track Qualcomm attributeless rendering. 2014-10-29 19:58:18 -05:00
Fifo.cpp OpcodeDecoder: Skip recursiv display lists 2014-11-15 16:24:06 +01:00
Fifo.h OGL: implement bounding box support with ssbo 2014-11-17 21:20:32 +01:00
FPSCounter.cpp
FPSCounter.h
FramebufferManagerBase.cpp TextureCache: Ensure that all render target textures have as many layers as the frame buffer. 2014-11-23 14:27:40 +01:00
FramebufferManagerBase.h TextureCache: Ensure that all render target textures have as many layers as the frame buffer. 2014-11-23 14:27:40 +01:00
GeometryShaderGen.cpp GeometryShaderGen: Set the properties of the VS_OUTPUT struct in the uid. 2014-11-23 14:30:12 +01:00
GeometryShaderGen.h GeometryShaderGen: Set the properties of the VS_OUTPUT struct in the uid. 2014-11-23 14:30:12 +01:00
HiresTextures.cpp
HiresTextures.h
ImageWrite.cpp Various formatting and consistency fixes 2014-11-13 22:42:18 -05:00
ImageWrite.h
IndexGenerator.cpp
IndexGenerator.h
LightingShaderGen.h
LookUpTables.h
MainBase.cpp OGL: implement bounding box support with ssbo 2014-11-17 21:20:32 +01:00
MainBase.h
NativeVertexFormat.h Add missing includes where headers depend on other headers having been included first. 2014-10-21 21:22:16 -04:00
OnScreenDisplay.cpp
OnScreenDisplay.h Add missing includes where headers depend on other headers having been included first. 2014-10-21 21:22:16 -04:00
OpcodeDecoding.cpp Update CPStatus before processing the FIFO events and force an exception check on interrupts. 2014-11-19 12:48:08 +11:00
OpcodeDecoding.h OpcodeDecoder: Skip recursiv display lists 2014-11-15 16:24:06 +01:00
PerfQueryBase.cpp
PerfQueryBase.h
PixelEngine.cpp OGL: implement bounding box support with ssbo 2014-11-17 21:20:32 +01:00
PixelEngine.h
PixelShaderGen.cpp ShaderGen: Only pass VS_OUTPUT between shaders if stereo 3D is enabled. 2014-11-23 14:27:40 +01:00
PixelShaderGen.h ShaderGen: Make use of padding to store the stereo flag. 2014-11-23 14:27:38 +01:00
PixelShaderManager.cpp
PixelShaderManager.h
PostProcessing.cpp
PostProcessing.h PostProcessing: Add layered stereoscopy support. 2014-11-23 14:23:41 +01:00
RenderBase.cpp OGL: Add Top-and-Bottom stereoscopy mode. 2014-11-23 14:27:39 +01:00
RenderBase.h OGL: Add Top-and-Bottom stereoscopy mode. 2014-11-23 14:27:39 +01:00
sfont.inc
ShaderGenCommon.h Renamed DEPTHPARAMS to PIXELCENTERCORRECTION 2014-11-29 11:42:52 +01:00
Statistics.cpp
Statistics.h
TextureCacheBase.cpp TextureCache: Add "Mono EFB Depth Copy" stereoscopy option. 2014-11-23 14:27:40 +01:00
TextureCacheBase.h TextureCache: Add "Mono EFB Depth Copy" stereoscopy option. 2014-11-23 14:27:40 +01:00
TextureConversionShader.cpp use GL_TEXTURE_2D_ARRAY for most of our textures 2014-11-23 14:22:22 +01:00
TextureConversionShader.h
TextureDecoder_Common.cpp
TextureDecoder_Generic.cpp
TextureDecoder_x64.cpp Destroy OpenMP 2014-11-06 18:38:24 -08:00
TextureDecoder.h Add missing includes where headers depend on other headers having been included first. 2014-10-21 21:22:16 -04:00
VertexLoader_Color.cpp
VertexLoader_Color.h Add missing includes where headers depend on other headers having been included first. 2014-10-21 21:22:16 -04:00
VertexLoader_Normal.cpp Vertex Loader: SSE implementations of more position/texcoord/normal formats 2014-11-20 02:13:19 -08:00
VertexLoader_Normal.h Add missing includes where headers depend on other headers having been included first. 2014-10-21 21:22:16 -04:00
VertexLoader_Position.cpp Vertex Loader: SSE implementations of more position/texcoord/normal formats 2014-11-20 02:13:19 -08:00
VertexLoader_Position.h Add missing includes where headers depend on other headers having been included first. 2014-10-21 21:22:16 -04:00
VertexLoader_TextCoord.cpp Vertex Loader: SSE implementations of more position/texcoord/normal formats 2014-11-20 02:13:19 -08:00
VertexLoader_TextCoord.h
VertexLoader.cpp Vertex loader: use ABI_CallFunction 2014-11-28 20:26:00 -08:00
VertexLoader.h Vertex Loader: SSE implementations of more position/texcoord/normal formats 2014-11-20 02:13:19 -08:00
VertexLoaderManager.cpp Convert some VideoCommon stuff to BitSet. 2014-10-25 16:57:25 -04:00
VertexLoaderManager.h
VertexManagerBase.cpp Vertex Loader: SSE implementations of more position/texcoord/normal formats 2014-11-20 02:13:19 -08:00
VertexManagerBase.h More formatting and consistency fixes 2014-11-24 17:16:59 -05:00
VertexShaderGen.cpp Renamed DEPTHPARAMS to PIXELCENTERCORRECTION 2014-11-29 11:42:52 +01:00
VertexShaderGen.h ShaderGen: Make use of padding to store the stereo flag. 2014-11-23 14:27:38 +01:00
VertexShaderManager.cpp Renamed DEPTHPARAMS to PIXELCENTERCORRECTION 2014-11-29 11:42:52 +01:00
VertexShaderManager.h
VideoBackendBase.cpp
VideoBackendBase.h OGL: implement bounding box support with ssbo 2014-11-17 21:20:32 +01:00
VideoCommon.h
VideoCommon.vcxproj Add geometry shader generator for stereo 3D. 2014-11-23 14:22:55 +01:00
VideoCommon.vcxproj.filters Add geometry shader generator for stereo 3D. 2014-11-23 14:22:55 +01:00
VideoConfig.cpp VideoConfig: Further optimize convergence and separation values and update their descriptions. 2014-11-27 16:19:26 +01:00
VideoConfig.h VideoConfig: Add separation and convergence modifiers to the game ini. 2014-11-24 15:10:52 +01:00
VideoState.cpp
VideoState.h
XFMemory.cpp
XFMemory.h
XFStructs.cpp
XFStructs.h