..
AVIDump.cpp
Renamed EuRGB60 to PAL60
2014-11-18 16:51:21 -05:00
AVIDump.h
BoundingBox.cpp
Make some variables static (should probably adjust for coding style too, but I'm not the one who merged code with bad style...)
2014-10-16 17:03:37 -04:00
BoundingBox.h
BPFunctions.cpp
BPFunctions.h
BPMemory.cpp
BPMemory.h
Merge pull request #1308 from kayru/shader_generator_write_opt
2014-10-20 17:15:53 +11:00
BPStructs.cpp
OGL: disable bbox writes if not supported
2014-11-22 15:17:57 +01:00
BPStructs.h
CMakeLists.txt
Cosmetics.
2014-11-23 14:27:38 +01:00
CommandProcessor.cpp
Added an exception check when the game is close to overflowing. Fixes the fifo overflow that occurs in Battalion Wars 2.
2014-11-19 12:48:09 +11:00
CommandProcessor.h
ConstantManager.h
Renamed DEPTHPARAMS to PIXELCENTERCORRECTION
2014-11-29 11:42:52 +01:00
CPMemory.cpp
CPMemory.h
Convert some VideoCommon stuff to BitSet.
2014-10-25 16:57:25 -04:00
DataReader.h
Add missing includes where headers depend on other headers having been included first.
2014-10-21 21:22:16 -04:00
Debugger.cpp
Debugger.h
DriverDetails.cpp
Adds a DriverDetails bug to track Qualcomm attributeless rendering.
2014-10-29 19:58:18 -05:00
DriverDetails.h
Adds a DriverDetails bug to track Qualcomm attributeless rendering.
2014-10-29 19:58:18 -05:00
Fifo.cpp
OpcodeDecoder: Skip recursiv display lists
2014-11-15 16:24:06 +01:00
Fifo.h
OGL: implement bounding box support with ssbo
2014-11-17 21:20:32 +01:00
FPSCounter.cpp
FPSCounter.h
FramebufferManagerBase.cpp
TextureCache: Ensure that all render target textures have as many layers as the frame buffer.
2014-11-23 14:27:40 +01:00
FramebufferManagerBase.h
TextureCache: Ensure that all render target textures have as many layers as the frame buffer.
2014-11-23 14:27:40 +01:00
GeometryShaderGen.cpp
GeometryShaderGen: Set the properties of the VS_OUTPUT struct in the uid.
2014-11-23 14:30:12 +01:00
GeometryShaderGen.h
GeometryShaderGen: Set the properties of the VS_OUTPUT struct in the uid.
2014-11-23 14:30:12 +01:00
HiresTextures.cpp
HiresTextures.h
ImageWrite.cpp
Various formatting and consistency fixes
2014-11-13 22:42:18 -05:00
ImageWrite.h
IndexGenerator.cpp
IndexGenerator.h
LightingShaderGen.h
LookUpTables.h
MainBase.cpp
OGL: implement bounding box support with ssbo
2014-11-17 21:20:32 +01:00
MainBase.h
NativeVertexFormat.h
Add missing includes where headers depend on other headers having been included first.
2014-10-21 21:22:16 -04:00
OnScreenDisplay.cpp
OnScreenDisplay.h
Add missing includes where headers depend on other headers having been included first.
2014-10-21 21:22:16 -04:00
OpcodeDecoding.cpp
Update CPStatus before processing the FIFO events and force an exception check on interrupts.
2014-11-19 12:48:08 +11:00
OpcodeDecoding.h
OpcodeDecoder: Skip recursiv display lists
2014-11-15 16:24:06 +01:00
PerfQueryBase.cpp
PerfQueryBase.h
PixelEngine.cpp
OGL: implement bounding box support with ssbo
2014-11-17 21:20:32 +01:00
PixelEngine.h
PixelShaderGen.cpp
ShaderGen: Only pass VS_OUTPUT between shaders if stereo 3D is enabled.
2014-11-23 14:27:40 +01:00
PixelShaderGen.h
ShaderGen: Make use of padding to store the stereo flag.
2014-11-23 14:27:38 +01:00
PixelShaderManager.cpp
PixelShaderManager.h
PostProcessing.cpp
PostProcessing.h
PostProcessing: Add layered stereoscopy support.
2014-11-23 14:23:41 +01:00
RenderBase.cpp
OGL: Add Top-and-Bottom stereoscopy mode.
2014-11-23 14:27:39 +01:00
RenderBase.h
OGL: Add Top-and-Bottom stereoscopy mode.
2014-11-23 14:27:39 +01:00
sfont.inc
ShaderGenCommon.h
Renamed DEPTHPARAMS to PIXELCENTERCORRECTION
2014-11-29 11:42:52 +01:00
Statistics.cpp
Statistics.h
TextureCacheBase.cpp
TextureCache: Add "Mono EFB Depth Copy" stereoscopy option.
2014-11-23 14:27:40 +01:00
TextureCacheBase.h
TextureCache: Add "Mono EFB Depth Copy" stereoscopy option.
2014-11-23 14:27:40 +01:00
TextureConversionShader.cpp
use GL_TEXTURE_2D_ARRAY for most of our textures
2014-11-23 14:22:22 +01:00
TextureConversionShader.h
TextureDecoder_Common.cpp
TextureDecoder_Generic.cpp
TextureDecoder_x64.cpp
Destroy OpenMP
2014-11-06 18:38:24 -08:00
TextureDecoder.h
Add missing includes where headers depend on other headers having been included first.
2014-10-21 21:22:16 -04:00
VertexLoader_Color.cpp
VertexLoader_Color.h
Add missing includes where headers depend on other headers having been included first.
2014-10-21 21:22:16 -04:00
VertexLoader_Normal.cpp
Vertex Loader: SSE implementations of more position/texcoord/normal formats
2014-11-20 02:13:19 -08:00
VertexLoader_Normal.h
Add missing includes where headers depend on other headers having been included first.
2014-10-21 21:22:16 -04:00
VertexLoader_Position.cpp
Vertex Loader: SSE implementations of more position/texcoord/normal formats
2014-11-20 02:13:19 -08:00
VertexLoader_Position.h
Add missing includes where headers depend on other headers having been included first.
2014-10-21 21:22:16 -04:00
VertexLoader_TextCoord.cpp
Vertex Loader: SSE implementations of more position/texcoord/normal formats
2014-11-20 02:13:19 -08:00
VertexLoader_TextCoord.h
VertexLoader.cpp
Vertex loader: use ABI_CallFunction
2014-11-28 20:26:00 -08:00
VertexLoader.h
Vertex Loader: SSE implementations of more position/texcoord/normal formats
2014-11-20 02:13:19 -08:00
VertexLoaderManager.cpp
Convert some VideoCommon stuff to BitSet.
2014-10-25 16:57:25 -04:00
VertexLoaderManager.h
VertexManagerBase.cpp
Vertex Loader: SSE implementations of more position/texcoord/normal formats
2014-11-20 02:13:19 -08:00
VertexManagerBase.h
More formatting and consistency fixes
2014-11-24 17:16:59 -05:00
VertexShaderGen.cpp
Renamed DEPTHPARAMS to PIXELCENTERCORRECTION
2014-11-29 11:42:52 +01:00
VertexShaderGen.h
ShaderGen: Make use of padding to store the stereo flag.
2014-11-23 14:27:38 +01:00
VertexShaderManager.cpp
Renamed DEPTHPARAMS to PIXELCENTERCORRECTION
2014-11-29 11:42:52 +01:00
VertexShaderManager.h
VideoBackendBase.cpp
VideoBackendBase.h
OGL: implement bounding box support with ssbo
2014-11-17 21:20:32 +01:00
VideoCommon.h
VideoCommon.vcxproj
Add geometry shader generator for stereo 3D.
2014-11-23 14:22:55 +01:00
VideoCommon.vcxproj.filters
Add geometry shader generator for stereo 3D.
2014-11-23 14:22:55 +01:00
VideoConfig.cpp
VideoConfig: Further optimize convergence and separation values and update their descriptions.
2014-11-27 16:19:26 +01:00
VideoConfig.h
VideoConfig: Add separation and convergence modifiers to the game ini.
2014-11-24 15:10:52 +01:00
VideoState.cpp
VideoState.h
XFMemory.cpp
XFMemory.h
XFStructs.cpp
XFStructs.h