dolphin/Source/Core/DSPCore/Src
XTra.KrazzY a8865d21b3 DSPLLE: Opcode LUT Cleanup
ABI: Far Call --> Call (thanks to correct vcproj settings)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5250 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-29 01:18:05 +00:00
..
assemble.cpp DSPLLE - small fix 2010-03-22 16:32:48 +00:00
assemble.h
disassemble.cpp Remove the UDSP union 2010-03-24 05:05:25 +00:00
disassemble.h
DSPAccelerator.cpp DSPLLE - idleskip-ing improved a little (it still fails totaly for zelda type games (exp7)) 2010-03-22 13:46:00 +00:00
DSPAccelerator.h
DSPAnalyzer.cpp DSPLLE - small idleskip improvment for zelda 2010-03-28 17:10:36 +00:00
DSPAnalyzer.h DSPLLE - small fix 2010-03-22 16:32:48 +00:00
DSPBreakpoints.cpp
DSPBreakpoints.h
DSPCodeUtil.cpp DSPTool: show hex and substitute names by default for disasm 2010-02-07 01:03:31 +00:00
DSPCodeUtil.h
DSPCore.cpp
DSPCore.h DSPLLE - 0xa100 figured out = abs(), small mul fix, cleaning, some extra comments 2010-03-19 21:53:41 +00:00
DSPHost.h
DSPHWInterface.cpp DSPLLE - idleskip-ing improved a little (it still fails totaly for zelda type games (exp7)) 2010-03-22 13:46:00 +00:00
DSPHWInterface.h DSP comments & minor reorganization (moved all DSP state into the g_dsp struct). No functionality change. 2010-01-12 21:38:39 +00:00
DspIntArithmetic.cpp Remove the UDSP union 2010-03-24 05:05:25 +00:00
DspIntBranch.cpp DSPLLE: Opcode LUT Cleanup 2010-03-29 01:18:05 +00:00
DSPIntCCUtil.cpp DSPLLE - small idleskip improvment for zelda 2010-03-28 17:10:36 +00:00
DSPIntCCUtil.h DSPLLE - flags&stuff,xar->subarn,0x80 kinda figured out,... (experimental) 2010-03-08 21:25:35 +00:00
DSPInterpreter.cpp DSPLLE - idleskip-ing improved a little (it still fails totaly for zelda type games (exp7)) 2010-03-22 13:46:00 +00:00
DSPInterpreter.h Remove the UDSP union 2010-03-24 05:05:25 +00:00
DSPIntExtOps.cpp Remove the UDSP union 2010-03-24 05:05:25 +00:00
DSPIntExtOps.h Remove the UDSP union 2010-03-24 05:05:25 +00:00
DspIntLoadStore.cpp Remove the UDSP union 2010-03-24 05:05:25 +00:00
DspIntMisc.cpp Remove the UDSP union 2010-03-24 05:05:25 +00:00
DspIntMultiplier.cpp DSPLLE - small idleskip improvment for zelda 2010-03-28 17:10:36 +00:00
DSPIntUtil.h DSPLLE - small idleskip improvment for zelda 2010-03-28 17:10:36 +00:00
DSPJit.cpp
DSPJit.h
DSPMemoryMap.cpp
DSPMemoryMap.h DSPLLE: Opcode LUT Cleanup 2010-03-29 01:18:05 +00:00
DSPStacks.cpp
DSPStacks.h
DSPTables.cpp DSPLLE: Opcode LUT Cleanup 2010-03-29 01:18:05 +00:00
DSPTables.h DSPLLE: Opcode LUT Cleanup 2010-03-29 01:18:05 +00:00
LabelMap.cpp
LabelMap.h
SConscript