| .. |
|
assemble.cpp
|
DSPLLE - small fix
|
2010-03-22 16:32:48 +00:00 |
|
assemble.h
|
|
|
|
disassemble.cpp
|
Remove the UDSP union
|
2010-03-24 05:05:25 +00:00 |
|
disassemble.h
|
|
|
|
DSPAccelerator.cpp
|
DSPLLE - idleskip-ing improved a little (it still fails totaly for zelda type games (exp7))
|
2010-03-22 13:46:00 +00:00 |
|
DSPAccelerator.h
|
|
|
|
DSPAnalyzer.cpp
|
DSPLLE - small idleskip improvment for zelda
|
2010-03-28 17:10:36 +00:00 |
|
DSPAnalyzer.h
|
DSPLLE - small fix
|
2010-03-22 16:32:48 +00:00 |
|
DSPBreakpoints.cpp
|
|
|
|
DSPBreakpoints.h
|
|
|
|
DSPCodeUtil.cpp
|
DSPTool: show hex and substitute names by default for disasm
|
2010-02-07 01:03:31 +00:00 |
|
DSPCodeUtil.h
|
|
|
|
DSPCore.cpp
|
|
|
|
DSPCore.h
|
DSPLLE - 0xa100 figured out = abs(), small mul fix, cleaning, some extra comments
|
2010-03-19 21:53:41 +00:00 |
|
DSPHost.h
|
|
|
|
DSPHWInterface.cpp
|
DSPLLE - idleskip-ing improved a little (it still fails totaly for zelda type games (exp7))
|
2010-03-22 13:46:00 +00:00 |
|
DSPHWInterface.h
|
DSP comments & minor reorganization (moved all DSP state into the g_dsp struct). No functionality change.
|
2010-01-12 21:38:39 +00:00 |
|
DspIntArithmetic.cpp
|
Remove the UDSP union
|
2010-03-24 05:05:25 +00:00 |
|
DspIntBranch.cpp
|
DSPLLE: Opcode LUT Cleanup
|
2010-03-29 01:18:05 +00:00 |
|
DSPIntCCUtil.cpp
|
DSPLLE - small idleskip improvment for zelda
|
2010-03-28 17:10:36 +00:00 |
|
DSPIntCCUtil.h
|
DSPLLE - flags&stuff,xar->subarn,0x80 kinda figured out,... (experimental)
|
2010-03-08 21:25:35 +00:00 |
|
DSPInterpreter.cpp
|
DSPLLE - idleskip-ing improved a little (it still fails totaly for zelda type games (exp7))
|
2010-03-22 13:46:00 +00:00 |
|
DSPInterpreter.h
|
Remove the UDSP union
|
2010-03-24 05:05:25 +00:00 |
|
DSPIntExtOps.cpp
|
Remove the UDSP union
|
2010-03-24 05:05:25 +00:00 |
|
DSPIntExtOps.h
|
Remove the UDSP union
|
2010-03-24 05:05:25 +00:00 |
|
DspIntLoadStore.cpp
|
Remove the UDSP union
|
2010-03-24 05:05:25 +00:00 |
|
DspIntMisc.cpp
|
Remove the UDSP union
|
2010-03-24 05:05:25 +00:00 |
|
DspIntMultiplier.cpp
|
DSPLLE - small idleskip improvment for zelda
|
2010-03-28 17:10:36 +00:00 |
|
DSPIntUtil.h
|
DSPLLE - small idleskip improvment for zelda
|
2010-03-28 17:10:36 +00:00 |
|
DSPJit.cpp
|
|
|
|
DSPJit.h
|
|
|
|
DSPMemoryMap.cpp
|
|
|
|
DSPMemoryMap.h
|
DSPLLE: Opcode LUT Cleanup
|
2010-03-29 01:18:05 +00:00 |
|
DSPStacks.cpp
|
|
|
|
DSPStacks.h
|
|
|
|
DSPTables.cpp
|
DSPLLE: Opcode LUT Cleanup
|
2010-03-29 01:18:05 +00:00 |
|
DSPTables.h
|
DSPLLE: Opcode LUT Cleanup
|
2010-03-29 01:18:05 +00:00 |
|
LabelMap.cpp
|
|
|
|
LabelMap.h
|
|
|
|
SConscript
|
|
|