dolphin/Source
Robin Kertels a6aa651291
VideoBackends:D3D12: Use COMMON as initial state for default heap buffer
Fixes the following error in the D3D12 debug layer:

D3D12 WARNING: ID3D12Device::CreateCommittedResource:
Ignoring InitialState D3D12_RESOURCE_STATE_UNORDERED_ACCESS.
Buffers are effectively created in state D3D12_RESOURCE_STATE_COMMON.
[ STATE_CREATION WARNING #1328: CREATERESOURCE_STATE_IGNORED]
2022-10-29 23:39:32 +02:00
..
Android Merge pull request #11079 from t895/system-windows 2022-10-23 21:20:06 +02:00
Core VideoBackends:D3D12: Use COMMON as initial state for default heap buffer 2022-10-29 23:39:32 +02:00
DSPSpy
DSPTool Remove most uses of StringFromFormat in favor of fmt 2022-10-12 16:50:47 -07:00
PCH
UnitTests
VSProps Externals: Add VMA 2022-10-23 02:33:03 +02:00
.clang-format
CMakeLists.txt
dolphin-emu.sln