This website requires JavaScript.
Explore
Help
Sign In
H3cJP
/
dolphin
Watch
1
Star
0
Fork
0
You've already forked dolphin
mirror of
https://github.com/dolphin-emu/dolphin.git
synced
2026-06-07 19:17:43 +00:00
Code
Issues
Actions
Packages
Projects
Releases
Wiki
Activity
a69755d9ee
dolphin
/
Source
/
Core
/
Core
History
flacs
95d958c03d
Merge pull request
#2889
from lioncash/interp
...
Interpreter: Use std::isnan instead of IsNAN
2015-08-21 21:43:08 +02:00
..
Boot
Debugger
DSP
FifoPlayer
HLE
HW
DSP HLE: Remove timing informations from ucodes
2015-08-19 16:20:17 +02:00
IPC_HLE
Forgot to add a slash in one bit of code I switched from D_WIIUSER_IDX to D_SESSION_WIIROOT_IDX.
2015-08-08 23:16:29 -04:00
PowerPC
Merge pull request
#2889
from lioncash/interp
2015-08-21 21:43:08 +02:00
ActionReplay.cpp
ActionReplay.h
ARDecrypt.cpp
ARDecrypt.h
BootManager.cpp
BootManager.h
CMakeLists.txt
ZeldaHLE: Rip out the whole voice processing code. Still boots games, but no sound at all.
2015-08-14 15:20:29 +02:00
ConfigManager.cpp
Changed GC adapter "Direct Connect" to false by default
2015-08-15 02:09:47 -07:00
ConfigManager.h
DSPHLE: Add a config parameter to dump UCode to disk
2015-08-14 15:19:57 +02:00
Core.cpp
Core.h
Core.vcxproj
ZeldaHLE: Rip out the whole voice processing code. Still boots games, but no sound at all.
2015-08-14 15:20:29 +02:00
Core.vcxproj.filters
ZeldaHLE: Rip out the whole voice processing code. Still boots games, but no sound at all.
2015-08-14 15:20:29 +02:00
CoreTiming.cpp
CoreTiming.h
DSPEmulator.cpp
DSPEmulator.h
ec_wii.cpp
ec_wii.h
GeckoCode.cpp
GeckoCode.h
GeckoCodeConfig.cpp
GeckoCodeConfig.h
Host.h
HotkeyManager.cpp
HotkeyManager.h
MachineContext.h
MemTools.cpp
MemTools.h
Movie.cpp
Movie.h
NetPlayClient.cpp
NetPlay: Return mapping arrays and player list vectors directly
2015-08-17 21:56:25 -04:00
NetPlayClient.h
NetPlay: Return mapping arrays and player list vectors directly
2015-08-17 21:56:25 -04:00
NetPlayProto.h
NetPlay: Use std::array for the pad mappings
2015-08-16 00:08:09 -04:00
NetPlayServer.cpp
NetPlay: Return mapping arrays and player list vectors directly
2015-08-17 21:56:25 -04:00
NetPlayServer.h
NetPlay: Return mapping arrays and player list vectors directly
2015-08-17 21:56:25 -04:00
PatchEngine.cpp
PatchEngine.h
State.cpp
Bump save state version.
2015-08-14 16:17:28 +02:00
State.h