dolphin/Source/Core/DiscIO/Src
2012-02-01 00:04:06 -08:00
..
BannerLoader.cpp Committing Visual Studio 2010 solution/project files. (not switching from 2008 just yet, just making 2010 an option) Still need to add a "DebugFast" config and change optimization settings. 2011-01-27 00:14:29 +00:00
BannerLoader.h add the function to read the game name and description from the banner as unicode 2011-12-18 21:56:13 -08:00
BannerLoaderGC.cpp Removed my previous PanicAlert translation hack. Fixed with a better method suggested by BhaaL. The translation is done by a callback in the MsgHandler routine that is set at program start. Added macros PanicAlertT, SuccessAlertT, PanicYesNoT, and AskYesNoT that are identical to the non T versions except those strings will be added by gettext to the po files to be translated. These can and should be used anywhere in the code for strings that should be translated. 2011-01-13 02:05:58 +00:00
BannerLoaderGC.h
BannerLoaderWii.cpp Ensure comment strings in CBannerLoaderWii::SWiiBanner are null-terminated. Fixes issue 5012. 2012-01-17 23:59:48 -08:00
BannerLoaderWii.h Ensure comment strings in CBannerLoaderWii::SWiiBanner are null-terminated. Fixes issue 5012. 2012-01-17 23:59:48 -08:00
Blob.cpp Add ciso support. 2010-12-29 14:42:20 +00:00
Blob.h
CISOBlob.cpp Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p 2011-03-11 10:21:46 +00:00
CISOBlob.h Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p 2011-03-11 10:21:46 +00:00
CompressedBlob.cpp Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p 2011-03-11 10:21:46 +00:00
CompressedBlob.h Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p 2011-03-11 10:21:46 +00:00
DiscScrubber.cpp
DiscScrubber.h
DriveBlob.cpp Hack up hack number 7328, just to get things to compile. 2011-03-11 12:56:26 +00:00
DriveBlob.h Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p 2011-03-11 10:21:46 +00:00
FileBlob.cpp Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p 2011-03-11 10:21:46 +00:00
FileBlob.h Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p 2011-03-11 10:21:46 +00:00
FileHandlerARC.cpp Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p 2011-03-11 10:21:46 +00:00
FileHandlerARC.h
FileMonitor.cpp Use mutexes in LogManager to make it threadsafe, as suggested by beistin's patch. Change some LogManager function names to be consistent with Dolphin's naming conventions. 2011-04-01 07:43:02 +00:00
FileMonitor.h
Filesystem.cpp
Filesystem.h
FileSystemGCWii.cpp Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p 2011-03-11 10:21:46 +00:00
FileSystemGCWii.h
NANDContentLoader.cpp less log noise from CNandContentLoader 2012-02-01 00:04:06 -08:00
NANDContentLoader.h split adding the ticket to its own function (installing a wad) 2012-02-01 00:03:16 -08:00
stdafx.cpp
stdafx.h
Volume.h add the function to read all unicode gamenames from a wad file 2011-12-18 21:42:20 -08:00
VolumeCommon.cpp
VolumeCreator.cpp Remove the global namespace a bit and remove some dead code. 2011-02-02 18:21:20 +00:00
VolumeCreator.h
VolumeDirectory.cpp More conversion from char * to std::string. 2011-03-01 03:06:14 +00:00
VolumeDirectory.h
VolumeGC.cpp Terminate a C string. 2011-01-30 17:58:02 +00:00
VolumeGC.h
VolumeWad.cpp add the function to read all unicode gamenames from a wad file 2011-12-18 21:42:20 -08:00
VolumeWad.h add the function to read all unicode gamenames from a wad file 2011-12-18 21:42:20 -08:00
VolumeWiiCrypted.cpp
VolumeWiiCrypted.h
WiiWad.cpp Add the DSPTool and UnitTests to the cmake build. They are optional, and to enable them add -DDSTPTOOL and -DUNITTESTS to the cmake command line. 2011-07-18 01:47:55 +00:00
WiiWad.h