dolphin/Source/Core/VideoBackends
magumagu 9e4eeb3b9b Video backends: fix rounding in lighting computation.
For whatever reason, the hardware doesn't do a full divide by 255, but
instead uses an approximation with shifting, similar to the way it is done
in TEV.
2014-05-11 12:53:02 -07:00
..
D3D D3D: Don't pass D3D10_SHADER_WARNINGS_ARE_ERRORS to the compiler in debug builds. 2014-05-10 22:12:54 -07:00
OGL Merge pull request #185 from degasus/shader-cleanup 2014-05-06 11:37:11 +02:00
Software Video backends: fix rounding in lighting computation. 2014-05-11 12:53:02 -07:00
CMakeLists.txt Merge of GL-AutoChoose. 2014-01-18 04:11:59 +00:00