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* Add a 'AfterEFB' function to graphics mod action that can return a Material * Rename previous EFB graphics mod function to 'BeforeEFB' to differentiate from 'AfterEFB' * Rename previous XFB graphics mod function to 'BeforeXFB' to mirror EFB
28 lines
1.0 KiB
C++
28 lines
1.0 KiB
C++
// Copyright 2022 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "VideoCommon/GraphicsModSystem/Runtime/GraphicsModActionData.h"
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class GraphicsModAction
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{
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public:
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GraphicsModAction() = default;
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virtual ~GraphicsModAction() = default;
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GraphicsModAction(const GraphicsModAction&) = default;
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GraphicsModAction(GraphicsModAction&&) = default;
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GraphicsModAction& operator=(const GraphicsModAction&) = default;
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GraphicsModAction& operator=(GraphicsModAction&&) = default;
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virtual void OnDrawStarted(GraphicsModActionData::DrawStarted*) {}
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virtual void BeforeEFB(GraphicsModActionData::PreEFB*) {}
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virtual void AfterEFB(GraphicsModActionData::PostEFB*) {}
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virtual void BeforeXFB() {}
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virtual void OnProjection(GraphicsModActionData::Projection*) {}
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virtual void OnProjectionAndTexture(GraphicsModActionData::Projection*) {}
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virtual void OnTextureLoad(GraphicsModActionData::TextureLoad*) {}
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virtual void OnTextureCreate(GraphicsModActionData::TextureCreate*) {}
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virtual void OnFrameEnd() {}
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};
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