dolphin/Source/Core/VideoCommon/Src
Rodolfo Osvaldo Bogado 9cb41e7c70 hopefully fixed zww issue with new efb to ram.
implemented new efb to ram in opengl
modified TextureConversionShader preparing the implementation of new efb to ram in dx11
please test for regressions

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5874 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-12 19:30:25 +00:00
..
OpenCL cleanup + some eolz 2010-07-06 13:14:51 +00:00
AVIDump.cpp Linux global build. At least the basic footwork is done here. 2010-02-02 21:56:29 +00:00
AVIDump.h
BPFunctions.h D3D: Fix some texture wrapping issues by setting the texture state for every texture used at draw time. Hopefully there will not be a noticable slowdown, thanks to the state caching. Also some minor cleanup. Should fix issues like repeated shadows. TODO: In theory it should have worked without this, so I should investigate why this change was needed. 2010-01-12 23:40:30 +00:00
BPMemory.cpp
BPMemory.h HUGE commit :) 2010-06-05 00:01:18 +00:00
BPStructs.cpp cleanup + some eolz 2010-07-06 13:14:51 +00:00
BPStructs.h
CommandProcessor.cpp Uncomment Ayuanx patch, this was commented in my last commit by error, My apologize... 2010-06-25 00:13:06 +00:00
CommandProcessor.h My first commit :D 2010-06-24 13:28:54 +00:00
CPMemory.cpp
CPMemory.h
DataReader.h
Fifo.cpp My first commit :D 2010-06-24 13:28:54 +00:00
Fifo.h 1. This should fix Issue 1625 (Bizarre Auto Frame Limit) 2010-01-07 20:01:41 +00:00
HiresTextures.cpp Automatically detect and use shared library packages for 2010-06-16 12:42:49 +00:00
HiresTextures.h DX9: - Add hires texture loading. 2009-12-22 06:47:42 +00:00
ImageWrite.cpp
ImageWrite.h
IndexGenerator.cpp apply some speedup to dx11 plugin + some minor stuff 2010-06-16 10:12:57 +00:00
IndexGenerator.h let's keep experimenting: 2010-05-22 21:58:43 +00:00
LookUpTables.h
memcpy_amd.cpp
NativeVertexFormat.h
NativeVertexWriter.cpp
NativeVertexWriter.h fast commit : 2010-05-04 14:43:30 +00:00
OnScreenDisplay.cpp Kill the last timeGetTime calls. 2010-01-21 21:27:52 +00:00
OnScreenDisplay.h
OpcodeDecoding.cpp Add a toggle option for OpenCL in Config (in Advanced Settings). Default is off. 2010-06-22 13:17:01 +00:00
OpcodeDecoding.h
PixelEngine.cpp My first commit :D 2010-06-24 13:28:54 +00:00
PixelEngine.h Hg: 2010-06-09 01:37:08 +00:00
PixelShaderGen.cpp little fix for error introduced in shader generator in R5842 2010-07-06 17:21:24 +00:00
PixelShaderGen.h some fixes to my last commit and .... 2010-06-14 14:36:01 +00:00
PixelShaderManager.cpp a little optimization in shaders constants setting , based on the same idea of nodchip changes. 2010-05-17 22:17:46 +00:00
PixelShaderManager.h Preparing stuff for DX11: 2010-06-12 15:49:21 +00:00
Profiler.cpp Kill the last timeGetTime calls. 2010-01-21 21:27:52 +00:00
Profiler.h
Render.h 2 commits in one: 2010-07-09 20:56:16 +00:00
SConscript Simplify the SCons build: 2010-06-10 14:18:21 +00:00
Statistics.cpp D3D9: Delete some long dead code. Also add one more statistic: number of compiled shaders that actually have unique code (not accurate unless you delete the shader cache before running). This stat clearly shows that in f-zero we create 5x as many pixel shaders as we should, so there's clearly a problem with the shader ID generation. 2010-06-20 22:23:34 +00:00
Statistics.h D3D9: Delete some long dead code. Also add one more statistic: number of compiled shaders that actually have unique code (not accurate unless you delete the shader cache before running). This stat clearly shows that in f-zero we create 5x as many pixel shaders as we should, so there's clearly a problem with the shader ID generation. 2010-06-20 22:23:34 +00:00
TextureConversionShader.cpp hopefully fixed zww issue with new efb to ram. 2010-07-12 19:30:25 +00:00
TextureConversionShader.h hopefully fixed zww issue with new efb to ram. 2010-07-12 19:30:25 +00:00
TextureDecoder.cpp Add a toggle option for OpenCL in Config (in Advanced Settings). Default is off. 2010-06-22 13:17:01 +00:00
TextureDecoder.h add a path to texture decoder to produce only rgba textures, this will make texture loading in dx11 a lot easier and give a little performance boost to. 2010-06-19 13:31:40 +00:00
VertexLoader_Color.cpp
VertexLoader_Color.h
VertexLoader_Normal.cpp VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements. 2010-04-09 15:13:42 +00:00
VertexLoader_Normal.h VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements. 2010-04-09 15:13:42 +00:00
VertexLoader_Position.cpp VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements. 2010-04-09 15:13:42 +00:00
VertexLoader_Position.h VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements. 2010-04-09 15:13:42 +00:00
VertexLoader_TextCoord.cpp VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements. 2010-04-09 15:13:42 +00:00
VertexLoader_TextCoord.h VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements. 2010-04-09 15:13:42 +00:00
VertexLoader.cpp VideoCommon: A minor speed up. 2010-06-23 03:02:15 +00:00
VertexLoader.h Removed more compiler warnings in linux. 2010-03-07 22:48:37 +00:00
VertexLoaderManager.cpp Fixed the crazy code in r5161. 2010-03-06 10:07:37 +00:00
VertexLoaderManager.h
VertexShaderGen.cpp cleanup + some eolz 2010-07-06 13:14:51 +00:00
VertexShaderGen.h some fixes to my last commit and .... 2010-06-14 14:36:01 +00:00
VertexShaderManager.cpp space changes, merge #defines, language fix, and code reorder/cleanup :P 2010-06-05 01:38:22 +00:00
VertexShaderManager.h Preparing stuff for DX11: 2010-06-12 15:49:21 +00:00
VideoCommon.h some fixes to my last commit and .... 2010-06-14 14:36:01 +00:00
VideoConfig.cpp ok, here goes a really experimental commit: 2010-07-06 22:27:13 +00:00
VideoConfig.h ok, here goes a really experimental commit: 2010-07-06 22:27:13 +00:00
VideoState.cpp
VideoState.h
XFBConvert.cpp
XFBConvert.h
XFMemory.cpp
XFMemory.h
XFStructs.cpp
XFStructs.h