This website requires JavaScript.
Explore
Help
Sign In
H3cJP
/
dolphin
Watch
1
Star
0
Fork
0
You've already forked dolphin
mirror of
https://github.com/dolphin-emu/dolphin.git
synced
2026-05-18 01:00:58 +00:00
Code
Issues
Actions
Packages
Projects
Releases
Wiki
Activity
9bcd7bfe1e
dolphin
/
Source
/
Core
/
VideoBackends
/
D3D
History
Stenzek
b30342d38f
VideoBackends: Support D24S8 abstract texture format
2018-07-19 21:47:42 +10:00
..
BoundingBox.cpp
BoundingBox.h
CMakeLists.txt
Remove SOIL altogether from the project.
2018-05-20 13:44:42 +02:00
D3D.vcxproj
D3D.vcxproj.filters
D3DBase.cpp
VideoConfig: Add a field for indicating logic op support in the backend
2018-05-26 00:07:20 +10:00
D3DBase.h
D3DBlob.cpp
D3DBlob.h
D3DShader.cpp
D3DShader.h
D3DState.cpp
Common: Move BitSet helper functions into the Common namespace
2018-04-23 00:13:55 -04:00
D3DState.h
D3DTexture.cpp
D3DTexture.h
D3DUtil.cpp
D3D: Drop gamma parameter from util draw helper
2018-05-02 21:58:56 +10:00
D3DUtil.h
D3D: Drop gamma parameter from util draw helper
2018-05-02 21:58:56 +10:00
DXPipeline.cpp
DXPipeline.h
DXShader.cpp
DXShader.h
DXTexture.cpp
VideoBackends: Support D24S8 abstract texture format
2018-07-19 21:47:42 +10:00
DXTexture.h
FramebufferManager.cpp
FramebufferManager.h
GeometryShaderCache.cpp
D3D: Drop gamma parameter from util draw helper
2018-05-02 21:58:56 +10:00
GeometryShaderCache.h
main.cpp
Mark all video backend names for translation
2018-06-30 06:30:19 -04:00
NativeVertexFormat.cpp
PerfQuery.cpp
PerfQuery.h
PixelShaderCache.cpp
PixelShaderCache.h
PSTextureEncoder.cpp
EFB2RAM: Apply copy filter as a float coefficient after sampling
2018-05-22 12:24:08 +10:00
PSTextureEncoder.h
Implement EFB copy filter and gamma in hardware backends
2018-04-29 19:05:20 +10:00
Render.cpp
D3D: Drop gamma parameter from util draw helper
2018-05-02 21:58:56 +10:00
Render.h
Implement EFB copy filter and gamma in hardware backends
2018-04-29 19:05:20 +10:00
TextureCache.cpp
EFB2RAM: Apply copy filter as a float coefficient after sampling
2018-05-22 12:24:08 +10:00
TextureCache.h
Implement EFB copy filter and gamma in hardware backends
2018-04-29 19:05:20 +10:00
VertexManager.cpp
VertexManager.h
VertexShaderCache.cpp
D3D: Drop gamma parameter from util draw helper
2018-05-02 21:58:56 +10:00
VertexShaderCache.h
VideoBackend.h