dolphin/Source/Core/VideoCommon/GraphicsModSystem/Runtime
2025-08-22 19:53:17 -05:00
..
Actions Core / VideoCommon: Remove original custom asset loader 2025-06-06 19:20:25 -05:00
CustomPipeline.cpp Source: Remove redundant lambda parameter lists 2025-06-14 10:19:31 +02:00
CustomPipeline.h VideoCommon: further remove 'CustomPipeline' details, so we can fully remove it in the very near future 2025-08-22 19:53:17 -05:00
CustomShaderCache.cpp VideoCommon: move to a 'process_fragment()' function to simplify custom shaders and provide a direct override of the tev stage logic 2025-03-22 15:22:00 -05:00
CustomShaderCache.h
FBInfo.cpp
FBInfo.h
GraphicsModAction.h
GraphicsModActionData.h VideoCommon: rename GameTextureAsset into TextureAsset and make it only contain CustomTextureData. Move validation and load logic to individual functions 2025-06-06 23:03:02 -05:00
GraphicsModActionFactory.cpp
GraphicsModActionFactory.h
GraphicsModManager.cpp Avoid map/set double lookups 2025-07-08 06:53:42 +02:00
GraphicsModManager.h