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966cc5bc01
dolphin
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Source
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Core
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VideoBackends
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OGL
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Anthony
36ff2a20d5
Merge pull request
#6954
from degasus/coherent
...
OGL/Streambuffer: Use coherent mapping by default.
2018-06-05 12:06:17 -07:00
..
BoundingBox.cpp
BoundingBox.h
CMakeLists.txt
Remove SOIL altogether from the project.
2018-05-20 13:44:42 +02:00
FramebufferManager.cpp
Fix syntax error in GLSL_GS
2018-05-12 15:42:18 +01:00
FramebufferManager.h
GPUTimer.h
main.cpp
VideoConfig: Add a field for indicating logic op support in the backend
2018-05-26 00:07:20 +10:00
NativeVertexFormat.cpp
OGL.vcxproj
OGL.vcxproj.filters
OGLPipeline.cpp
OGLPipeline.h
OGLShader.cpp
OGLShader: Fix mismatched assignment in compute shader constructor
2018-03-16 17:44:23 -04:00
OGLShader.h
OGLShader: Ensure m_id and m_compute_program_id are always initialized
2018-03-16 17:49:34 -04:00
OGLTexture.cpp
Assert: Remove unused parameter from DEBUG_ASSERT
2018-03-16 13:01:11 -04:00
OGLTexture.h
PerfQuery.cpp
PerfQuery.h
PostProcessing.cpp
Config: Fix template deduction for implicit conversions
2018-05-12 14:30:18 +02:00
PostProcessing.h
ProgramShaderCache.cpp
Assert: Remove unused parameter from DEBUG_ASSERT
2018-03-16 13:01:11 -04:00
ProgramShaderCache.h
RasterFont.cpp
OGL: Scale OSD text on big screens.
2018-03-12 20:38:06 +01:00
RasterFont.h
Render.cpp
VideoConfig: Add a field for indicating logic op support in the backend
2018-05-26 00:07:20 +10:00
Render.h
Implement EFB copy filter and gamma in hardware backends
2018-04-29 19:05:20 +10:00
SamplerCache.cpp
SamplerCache.h
StreamBuffer.cpp
OGL/Streambuffer: Use coherent mapping by default.
2018-05-24 00:00:02 +02:00
StreamBuffer.h
TextureCache.cpp
EFB2RAM: Apply copy filter as a float coefficient after sampling
2018-05-22 12:24:08 +10:00
TextureCache.h
Implement EFB copy filter and gamma in hardware backends
2018-04-29 19:05:20 +10:00
TextureConverter.cpp
EFB2RAM: Apply copy filter as a float coefficient after sampling
2018-05-22 12:24:08 +10:00
TextureConverter.h
Implement EFB copy filter and gamma in hardware backends
2018-04-29 19:05:20 +10:00
VertexManager.cpp
OGL: Ensure VAO is active before unmapping buffers
2018-03-15 00:32:39 +10:00
VertexManager.h
VideoBackend.h