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Crypto
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ABI.cpp
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added the possibility to allocate aligned memory, an use it to allocate the buffer utilized in texture decoding, this will make a little easy to use aligned writes when possible in sse2/3 optimized algorithms.
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2011-02-25 20:35:05 +00:00 |
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ABI.h
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Atomic_GCC.h
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Atomic_Win32.h
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Atomic.h
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BreakPoints.cpp
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vector::erase needs a non-const iterator.
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2011-02-25 12:27:38 +00:00 |
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BreakPoints.h
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debugger: better saving/loading of breakpoints/memchecks to file
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2011-02-25 09:35:56 +00:00 |
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CDUtils.cpp
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The pkg-config name of libpng is "libpng", not just "png".
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2011-02-15 21:27:15 +00:00 |
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CDUtils.h
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ChunkFile.h
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ColorUtil.cpp
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ColorUtil.h
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Common.h
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vs2010:
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2011-02-08 04:03:48 +00:00 |
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CommonFuncs.h
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Remove the global namespace a bit and remove some dead code.
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2011-02-02 18:21:20 +00:00 |
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CommonPaths.h
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* Dump AVI output on every VI (fixes issue #4064).
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2011-02-11 18:59:42 +00:00 |
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CommonTypes.h
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Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
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2011-02-14 02:18:03 +00:00 |
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ConsoleListener.cpp
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ConsoleListener.h
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CPUDetect.cpp
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Common: Change cpuid code again
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2011-02-12 18:40:02 +00:00 |
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CPUDetect.h
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* Changed the Projection Hack option in game properties to "Custom Projection Hack"
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2011-01-29 21:13:56 +00:00 |
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DebugInterface.h
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ExtendedTrace.cpp
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ExtendedTrace.h
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FifoQueue.h
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FileSearch.cpp
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Add a hack to match the *.* wildcard in a file search on non windows platforms. This fixes Metroid Other M on linux, and probably other games. Fixes issue 3966.
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2011-01-22 18:19:42 +00:00 |
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FileSearch.h
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FileUtil.cpp
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* Dump AVI output on every VI (fixes issue #4064).
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2011-02-11 18:59:42 +00:00 |
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FileUtil.h
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Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
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2011-02-14 02:18:03 +00:00 |
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FixedSizeQueue.h
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Hash.cpp
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Fixed the new texture hashing functions to take samples into consideration. Fixes issue 4058
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2011-02-06 08:05:18 +00:00 |
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Hash.h
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Changes to hi-res textures. Textures now load correctly when loading/saving a savestate, and can be toggled on and off in game.
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2011-02-05 10:08:06 +00:00 |
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IniFile.cpp
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Remove the PIC linker flag for DSP on linux.
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2011-01-30 17:04:12 +00:00 |
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IniFile.h
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Add per-game "configuration profiles" for video backend configuration:
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2011-02-13 22:36:12 +00:00 |
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LinearDiskCache.h
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If perspective divide is enabled and texture coordinate Z is 0 then leave texture coordinates alone. Fixes issue 3676.
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2011-01-29 08:34:57 +00:00 |
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Log.h
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LogManager.cpp
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Build Speaker.cpp.
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2011-02-22 14:06:06 +00:00 |
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LogManager.h
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MathUtil.cpp
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MathUtil.h
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Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
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2011-02-14 02:18:03 +00:00 |
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MemArena.cpp
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MemArena.h
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MemoryUtil.cpp
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added the possibility to allocate aligned memory, an use it to allocate the buffer utilized in texture decoding, this will make a little easy to use aligned writes when possible in sse2/3 optimized algorithms.
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2011-02-25 20:35:05 +00:00 |
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MemoryUtil.h
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added the possibility to allocate aligned memory, an use it to allocate the buffer utilized in texture decoding, this will make a little easy to use aligned writes when possible in sse2/3 optimized algorithms.
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2011-02-25 20:35:05 +00:00 |
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Misc.cpp
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Remove the global namespace a bit and remove some dead code.
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2011-02-02 18:21:20 +00:00 |
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MsgHandler.cpp
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Clean up the debugger gui a bit. In general do not call SetSizeHints on a window unless it is a top level window. It isn't supposed to do anything for non top level windows, but it causes glitches on linux. Removing these calls does not affect the end result on windows.
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2011-02-24 05:05:25 +00:00 |
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MsgHandler.h
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Clean up translator callback.
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2011-01-14 00:15:08 +00:00 |
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NandPaths.cpp
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NandPaths.h
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SConscript
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Fix Plugin_VideoSoftware build.
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2011-02-08 11:02:34 +00:00 |
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SDCardUtil.cpp
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SDCardUtil.h
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Setup.h
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stdafx.cpp
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stdafx.h
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StdThread.h
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Equip any new threads with an NSAutoreleasePool.
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2011-01-29 23:46:26 +00:00 |
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StringUtil.cpp
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Added an option for opening up the wiki entry in the compatibility list. The option is in the right click menu of the games list. The game entries in the wiki are currently manually added by the administrator.
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2011-02-25 23:33:11 +00:00 |
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StringUtil.h
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Added an option for opening up the wiki entry in the compatibility list. The option is in the right click menu of the games list. The game entries in the wiki are currently manually added by the administrator.
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2011-02-25 23:33:11 +00:00 |
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svnrev_template.h
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SymbolDB.cpp
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SymbolDB.h
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SysConf.cpp
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Removed my previous PanicAlert translation hack. Fixed with a better method suggested by BhaaL. The translation is done by a callback in the MsgHandler routine that is set at program start. Added macros PanicAlertT, SuccessAlertT, PanicYesNoT, and AskYesNoT that are identical to the non T versions except those strings will be added by gettext to the po files to be translated. These can and should be used anywhere in the code for strings that should be translated.
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2011-01-13 02:05:58 +00:00 |
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SysConf.h
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Removed my previous PanicAlert translation hack. Fixed with a better method suggested by BhaaL. The translation is done by a callback in the MsgHandler routine that is set at program start. Added macros PanicAlertT, SuccessAlertT, PanicYesNoT, and AskYesNoT that are identical to the non T versions except those strings will be added by gettext to the po files to be translated. These can and should be used anywhere in the code for strings that should be translated.
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2011-01-13 02:05:58 +00:00 |
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Thread.cpp
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Thread affinity on OS X and *BSD.
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2011-02-02 21:52:43 +00:00 |
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Thread.h
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Used usleep(1) instead of _mm_pause on Linux and Mac OSX. This reduces the CPU usage in the video thread's idle loop. Added YieldCPU to the DSP LLE loop.
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2011-02-10 12:56:21 +00:00 |
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Thunk.cpp
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Thunk.h
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Timer.cpp
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Timer.h
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Version.cpp
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VideoBackendBase.cpp
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revert some some of the soren changes to make dolphin compile in vs2008 again until sw plugin is completely fixed.
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2011-02-08 14:51:53 +00:00 |
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VideoBackendBase.h
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If video backend initialization fails, have the emulator die gracefully instead of crashing the application. Also a little clean up of the passage of the video window handle to the backend and back.
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2011-02-25 21:14:13 +00:00 |
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x64Analyzer.cpp
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x64Analyzer.h
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x64Emitter.cpp
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Core/Common: Add support for low 8 bit parts of SI,DI,BP on 64 bit in x64Emitter
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2011-02-19 14:20:52 +00:00 |
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x64Emitter.h
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added the possibility to allocate aligned memory, an use it to allocate the buffer utilized in texture decoding, this will make a little easy to use aligned writes when possible in sse2/3 optimized algorithms.
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2011-02-25 20:35:05 +00:00 |