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dolphin
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Source
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Core
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VideoBackends
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D3D
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Jules Blok
3fc9a48da0
D3DBase: Use the swapchain discard mode when possible.
2017-07-10 14:25:28 +02:00
..
BoundingBox.cpp
BoundingBox.h
CMakeLists.txt
Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
2017-06-13 00:41:51 -05:00
D3D.vcxproj
Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
2017-06-13 00:41:51 -05:00
D3D.vcxproj.filters
Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
2017-06-13 00:41:51 -05:00
D3DBase.cpp
D3DBase: Use the swapchain discard mode when possible.
2017-07-10 14:25:28 +02:00
D3DBase.h
D3DBase: Upgrade to DXGI 1.2.
2017-07-05 22:43:39 +02:00
D3DBlob.cpp
D3DBlob.h
D3DShader.cpp
Add a namespace to OpenFStream
2017-06-15 21:34:04 +02:00
D3DShader.h
D3DState.cpp
D3DState.h
D3D/Render: Use std::array where applicable
2017-05-28 23:28:00 -04:00
D3DTexture.cpp
D3DTexture.h
D3DUtil.cpp
D3DUtil.h
DXTexture.cpp
Video Backends: Move and rename HostTextureFormat to AbstractTextureFormat
2017-06-13 00:41:56 -05:00
DXTexture.h
AbstractTexture: Add missing includes (and remove unnecessary ones)
2017-06-18 23:29:22 -04:00
FramebufferManager.cpp
FramebufferManager.h
GeometryShaderCache.cpp
GeometryShaderCache.h
main.cpp
NativeVertexFormat.cpp
PerfQuery.cpp
PerfQuery.h
PixelShaderCache.cpp
PixelShaderCache.h
PSTextureEncoder.cpp
PSTextureEncoder.h
Render.cpp
D3D: Resize the swapchain when the fullscreen state is changed
2017-07-10 14:24:11 +02:00
Render.h
Television.cpp
Television.h
TextureCache.cpp
Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
2017-06-13 00:41:51 -05:00
TextureCache.h
Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
2017-06-13 00:41:51 -05:00
VertexManager.cpp
VertexManager.h
VertexShaderCache.cpp
VertexShaderCache.h
VideoBackend.h
XFBEncoder.cpp
XFBEncoder.h