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GLExtensions
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Adds support for OpenGL ES draw_elements_base_vertex.
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2014-11-21 18:57:32 -06:00 |
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GLInterface
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VideoOGL: Move X11 wxWidgets utilities to DolphinWX
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2014-11-24 21:15:52 -05:00 |
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BoundingBox.cpp
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OGL: implement bounding box support with ssbo
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2014-11-17 21:20:32 +01:00 |
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BoundingBox.h
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OGL: implement bounding box support with ssbo
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2014-11-17 21:20:32 +01:00 |
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CMakeLists.txt
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VideoOGL: Move X11 wxWidgets utilities to DolphinWX
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2014-11-24 21:15:52 -05:00 |
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FramebufferManager.cpp
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FramebufferManager: Bind only the first framebuffer layer when the EFB only has one layer.
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2014-12-05 00:36:10 +01:00 |
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FramebufferManager.h
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FramebufferManager: Bind only the first framebuffer layer when the EFB only has one layer.
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2014-12-05 00:36:10 +01:00 |
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GLInterfaceBase.h
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GLUtil.cpp
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OGL: Get rid of error macros
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2014-10-26 04:54:58 -04:00 |
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GLUtil.h
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OGL: Get rid of error macros
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2014-10-26 04:54:58 -04:00 |
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main.cpp
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VideoConfig: Limit the Stereo 3D option to the OpenGL backend.
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2014-11-23 14:27:38 +01:00 |
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main.h
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NativeVertexFormat.cpp
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OGL.vcxproj
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OGL: implement bounding box support with ssbo
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2014-11-17 21:20:32 +01:00 |
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OGL.vcxproj.filters
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OGL: implement bounding box support with ssbo
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2014-11-17 21:20:32 +01:00 |
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PerfQuery.cpp
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PerfQuery.h
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Add missing includes where headers depend on other headers having been included first.
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2014-10-21 21:22:16 -04:00 |
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PostProcessing.cpp
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PostProcessing: Invalidate shader when anaglyph stereoscopy is toggled.
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2014-11-23 14:27:40 +01:00 |
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PostProcessing.h
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PostProcessing: Invalidate shader when anaglyph stereoscopy is toggled.
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2014-11-23 14:27:40 +01:00 |
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ProgramShaderCache.cpp
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Fixes OpenGL ES rendering.
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2014-11-29 01:27:47 -06:00 |
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ProgramShaderCache.h
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Merge pull request #1439 from Armada651/ogl-stereo-3d
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2014-11-28 11:45:38 -06:00 |
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RasterFont.cpp
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Merge pull request #1142 from lioncash/linucks
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2014-09-23 13:43:18 +10:00 |
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RasterFont.h
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Add missing includes where headers depend on other headers having been included first.
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2014-10-21 21:22:16 -04:00 |
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Render.cpp
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FramebufferManager: Bind only the first framebuffer layer when the EFB only has one layer.
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2014-12-05 00:36:10 +01:00 |
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Render.h
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GeometryShaderGen: Support stereoscopy on GPUs without support for instancing.
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2014-11-23 14:26:56 +01:00 |
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SamplerCache.cpp
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Remove another auto .. -> declaration.
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2014-10-14 01:10:35 -04:00 |
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SamplerCache.h
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StreamBuffer.cpp
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Rename Log2 and add IsPow2 to MathUtils for future use
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2014-09-08 20:15:45 -07:00 |
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StreamBuffer.h
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TextureCache.cpp
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FramebufferManager: Bind only the first framebuffer layer when the EFB only has one layer.
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2014-12-05 00:36:10 +01:00 |
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TextureCache.h
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TextureCache: Recompile EFB2Tex shaders when stereo 3D is toggled.
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2014-11-23 14:27:40 +01:00 |
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TextureConverter.cpp
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FramebufferManager: Bind only the first framebuffer layer when the EFB only has one layer.
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2014-12-05 00:36:10 +01:00 |
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TextureConverter.h
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VertexManager.cpp
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OGL: fix buffer destruction
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2014-11-18 23:13:06 +01:00 |
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VertexManager.h
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Add missing includes where headers depend on other headers having been included first.
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2014-10-21 21:22:16 -04:00 |
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VideoBackend.h
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