dolphin/Source/Core/Common/Src
2009-02-22 11:01:08 +00:00
..
ABI.cpp Assorted jit64-related bugfixes. Discovered and papered over nasty codegen bug. No, IL64 still doesn't work. 2009-02-16 22:06:11 +00:00
ABI.h
ChunkFile.cpp
ChunkFile.h PadSimple: Added rerecording option in that the input saving counter it saved with the save state and rewinded when a saved state is loaded 2009-02-09 23:12:15 +00:00
Common.h added support to load WAD files of the WII 2009-02-22 00:40:52 +00:00
ConsoleWindow.cpp Wiimote: 2009-02-07 03:16:41 +00:00
ConsoleWindow.h Common: Moved Windows console functions to common 2009-01-17 14:28:09 +00:00
CPUDetect.cpp
CPUDetect.h Nothing important, just cleaning my dev folder. (mostly formatting changes, removed a superfluous strlen from logging in ogl plugin) 2009-02-06 18:04:24 +00:00
DriveUtil.cpp Adds IsDrive to FileUtil for win32, 2009-02-21 23:44:40 +00:00
DriveUtil.h
DynamicLibrary.cpp CPlugin had a non-virtual destructor. This fixes that, plus reindents a bunch of code. 2009-02-21 12:07:03 +00:00
DynamicLibrary.h
ExtendedTrace.cpp Some warning and code cleanup. 2009-01-24 00:45:46 +00:00
ExtendedTrace.h
FileSearch.cpp
FileSearch.h
FileUtil.cpp Adds IsDrive to FileUtil for win32, 2009-02-21 23:44:40 +00:00
FileUtil.h Adds IsDrive to FileUtil for win32, 2009-02-21 23:44:40 +00:00
FixedSizeQueue.h Fix bug in audio queue. This will hopefully fix the screechy noises that sometimes happen when starting a game. 2009-02-21 12:07:51 +00:00
Hash.cpp
Hash.h
IniFile.cpp Adds IsDrive to FileUtil for win32, 2009-02-21 23:44:40 +00:00
IniFile.h
MappedFile.cpp
MappedFile.h Add Release_JITIL configuration to use magumagu's JIT instead under windows (currently 32-bit only) (this is intended to be temporary). Add comment about crashes with JITIL in Burnout2 and Animal Crossing. Some warning disables and cleanups. 2009-02-08 13:09:58 +00:00
MathUtil.cpp
MathUtil.h added support to load WAD files of the WII 2009-02-22 00:40:52 +00:00
MemArena.cpp Initial work on F-Zero - map & gameconfig. Far from playable - wacky math errors. NOTE: The game only boots if you disable LoadStore in the debugger window menu. 2009-01-19 21:42:24 +00:00
MemArena.h
MemoryUtil.cpp
MemoryUtil.h
MsgHandler.cpp Assorted jit64-related bugfixes. Discovered and papered over nasty codegen bug. No, IL64 still doesn't work. 2009-02-16 22:06:11 +00:00
Paths.h Preliminary support for having MasterKey for U/P/J and MasterKey for Korean wii games. Needs testing by someone who has a Korean wii game 2009-02-16 06:17:21 +00:00
Plugin.cpp CPlugin had a non-virtual destructor. This fixes that, plus reindents a bunch of code. 2009-02-21 12:07:03 +00:00
Plugin.h CPlugin had a non-virtual destructor. This fixes that, plus reindents a bunch of code. 2009-02-21 12:07:03 +00:00
PluginDSP.cpp CPlugin had a non-virtual destructor. This fixes that, plus reindents a bunch of code. 2009-02-21 12:07:03 +00:00
PluginDSP.h CPlugin had a non-virtual destructor. This fixes that, plus reindents a bunch of code. 2009-02-21 12:07:03 +00:00
PluginPAD.cpp nJoy: Readded some fixes to nJoy (Notice: these changes have nothing to do with the argument earlier. These are only for fixing nJoy (point one and three in the 1991 revision)). Now opening the Wiimote plugin doesn't crash either (it was just a typo in GetWiimote()). 2009-01-24 12:09:30 +00:00
PluginPAD.h CPlugin had a non-virtual destructor. This fixes that, plus reindents a bunch of code. 2009-02-21 12:07:03 +00:00
PluginVideo.cpp The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup. 2009-02-20 22:04:52 +00:00
PluginVideo.h CPlugin had a non-virtual destructor. This fixes that, plus reindents a bunch of code. 2009-02-21 12:07:03 +00:00
PluginWiimote.cpp CPlugin had a non-virtual destructor. This fixes that, plus reindents a bunch of code. 2009-02-21 12:07:03 +00:00
PluginWiimote.h CPlugin had a non-virtual destructor. This fixes that, plus reindents a bunch of code. 2009-02-21 12:07:03 +00:00
SConscript kill useless unit testing framework that doesn't work :p 2009-02-01 14:21:08 +00:00
Setup.h OpenGL: Added a Setup.h option to avoid another annoying WaitForSingleObject() hanging. WaitForSingleObject() in Fifo_ExitLoop() would hang the thread it was waiting for when it arrived at Callback_PeekMessages(). Can't these waiting loops be replaced by a timer somehow? They are pretty ineffective if they hang the loop they are waiting for all the time. 2009-02-22 06:47:27 +00:00
stdafx.cpp
stdafx.h
StringUtil.cpp fix tiny buffer overflow in Hex2Ascii() 2009-02-22 11:01:08 +00:00
StringUtil.h Emulated Wiimote: Added game specific Wiimote cursor configuration. The IR pointer settings will be saved for the ISO id of the ISO that is loaded. This is necessary because there is no common way of treating the IR pointer positions. The IR data use a virtual resolution of 1024 x 768, but there is no consistency of where such a point is on the screen. 2009-02-20 03:13:22 +00:00
svnrev_template.h
Thread.cpp The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup. 2009-02-20 22:04:52 +00:00
Thread.h The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup. 2009-02-20 22:04:52 +00:00
Thunk.cpp
Thunk.h
Timer.cpp The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup. 2009-02-20 22:04:52 +00:00
Timer.h Rerecording: Wind back the frame counter in the status bar when a save state is loaded. Issues: The frame updates do currently not occur as often as the input updates. The input updates occur more frequently, perhaps closer to 60 times per real seconds. 2009-02-16 07:17:34 +00:00
WaveFile.cpp DSP HLE: Fixed a sound problem with a new Setup.h option. For some reason all the SoundSyncEvent->Set() caused a lot of static for me in Wario Land. 2009-02-14 01:07:20 +00:00
WaveFile.h
x64Analyzer.cpp
x64Analyzer.h
x64Emitter.cpp fix crazy codegen bug and unban R12 from register allocators 2009-02-17 22:18:21 +00:00
x64Emitter.h fix crazy codegen bug and unban R12 from register allocators 2009-02-17 22:18:21 +00:00