dolphin/Source/Core/VideoBackends/Vulkan
Stenzek 9e798eec94 Implement EFB copy filter and gamma in hardware backends
Also makes y_scale a dynamic parameter for EFB copies, as it doesn't
make sense to keep it as part of the uid, otherwise we're generating
redundant shaders.
2018-04-29 19:05:20 +10:00
..
BoundingBox.cpp
BoundingBox.h
CMakeLists.txt
CommandBufferManager.cpp
CommandBufferManager.h
Constants.h
FramebufferManager.cpp Reformat all the things! 2018-04-12 21:28:39 +02:00
FramebufferManager.h
main.cpp
ObjectCache.cpp
ObjectCache.h
PerfQuery.cpp Reformat all the things! 2018-04-12 21:28:39 +02:00
PerfQuery.h
PostProcessing.cpp
PostProcessing.h
RasterFont.cpp
RasterFont.h
Renderer.cpp Implement EFB copy filter and gamma in hardware backends 2018-04-29 19:05:20 +10:00
Renderer.h Implement EFB copy filter and gamma in hardware backends 2018-04-29 19:05:20 +10:00
ShaderCache.cpp
ShaderCache.h Reformat all the things! 2018-04-12 21:28:39 +02:00
ShaderCompiler.cpp Reformat all the things! 2018-04-12 21:28:39 +02:00
ShaderCompiler.h Vulkan: Use VK_NV_glsl extension where available, and skip glslang 2017-10-11 23:15:41 +10:00
StagingBuffer.cpp
StagingBuffer.h
StateTracker.cpp
StateTracker.h Move shader caches to VideoCommon 2018-03-10 15:56:30 +10:00
StreamBuffer.cpp Reformat all the things! 2018-04-12 21:28:39 +02:00
StreamBuffer.h
SwapChain.cpp
SwapChain.h
Texture2D.cpp
Texture2D.h
TextureCache.cpp Implement EFB copy filter and gamma in hardware backends 2018-04-29 19:05:20 +10:00
TextureCache.h Implement EFB copy filter and gamma in hardware backends 2018-04-29 19:05:20 +10:00
TextureConverter.cpp Implement EFB copy filter and gamma in hardware backends 2018-04-29 19:05:20 +10:00
TextureConverter.h Implement EFB copy filter and gamma in hardware backends 2018-04-29 19:05:20 +10:00
Util.cpp Reformat all the things! 2018-04-12 21:28:39 +02:00
Util.h
VertexFormat.cpp
VertexFormat.h
VertexManager.cpp
VertexManager.h
VideoBackend.h
VKPipeline.cpp
VKPipeline.h
VKShader.cpp
VKShader.h
VKTexture.cpp Reformat all the things! 2018-04-12 21:28:39 +02:00
VKTexture.h
Vulkan.vcxproj
VulkanContext.cpp Common/Logging/Log: Wrap GENERIC_LOG macro's body in do { } while (0) 2018-04-16 12:11:32 -04:00
VulkanContext.h
VulkanEntryPoints.inl
VulkanLoader.cpp
VulkanLoader.h