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BoundingBox.cpp
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BoundingBox.h
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CMakeLists.txt
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VideoBackends: Add AbstractShader and AbstractPipeline classes
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2018-02-22 22:02:34 +10:00 |
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FramebufferManager.cpp
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OGL: Track state of last bound vertex array object
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2018-02-22 19:08:52 +10:00 |
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FramebufferManager.h
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Remove old XFB logic
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2017-11-17 22:11:29 -06:00 |
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GPUTimer.h
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main.cpp
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VideoConfig: Remove bForceCopyToRam field
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2018-02-11 15:29:37 +10:00 |
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NativeVertexFormat.cpp
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OGL.vcxproj
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VideoBackends: Add AbstractShader and AbstractPipeline classes
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2018-02-22 22:02:34 +10:00 |
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OGL.vcxproj.filters
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VideoBackends: Add AbstractShader and AbstractPipeline classes
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2018-02-22 22:02:34 +10:00 |
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OGLPipeline.cpp
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VideoBackends: Add AbstractShader and AbstractPipeline classes
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2018-02-22 22:02:34 +10:00 |
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OGLPipeline.h
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VideoBackends: Add AbstractShader and AbstractPipeline classes
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2018-02-22 22:02:34 +10:00 |
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OGLShader.cpp
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VideoBackends: Add AbstractShader and AbstractPipeline classes
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2018-02-22 22:02:34 +10:00 |
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OGLShader.h
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VideoBackends: Add AbstractShader and AbstractPipeline classes
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2018-02-22 22:02:34 +10:00 |
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OGLTexture.cpp
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Merge pull request #6367 from stenzek/gl-flush
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2018-02-19 16:26:35 +01:00 |
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OGLTexture.h
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AbstractTexture: Move Bind() method to Renderer
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2018-01-22 13:22:09 +10:00 |
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PerfQuery.cpp
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PerfQuery.h
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PostProcessing.cpp
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OGL: Track state of last bound vertex array object
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2018-02-22 19:08:52 +10:00 |
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PostProcessing.h
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ProgramShaderCache.cpp
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VideoBackends: Add AbstractShader and AbstractPipeline classes
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2018-02-22 22:02:34 +10:00 |
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ProgramShaderCache.h
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VideoBackends: Add AbstractShader and AbstractPipeline classes
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2018-02-22 22:02:34 +10:00 |
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RasterFont.cpp
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OGL: Track state of last bound vertex array object
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2018-02-22 19:08:52 +10:00 |
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RasterFont.h
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Render.cpp
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Merge pull request #6042 from stenzek/videocommon-pipelines
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2018-02-23 09:18:19 -08:00 |
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Render.h
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VideoBackends: Add AbstractShader and AbstractPipeline classes
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2018-02-22 22:02:34 +10:00 |
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SamplerCache.cpp
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Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient.
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2017-10-27 00:45:20 -07:00 |
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SamplerCache.h
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VideoBackends: Move SamplerState to common
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2017-09-11 20:01:54 +10:00 |
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StreamBuffer.cpp
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StreamBuffer: Don't wait on fences twice when reserve > commit
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2017-09-09 13:26:30 +10:00 |
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StreamBuffer.h
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TextureCache.cpp
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OGL: Track state of last bound vertex array object
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2018-02-22 19:08:52 +10:00 |
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TextureCache.h
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VideoCommon: Drop now unused efb2tex matrix generation.
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2017-12-06 09:30:03 +01:00 |
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TextureConverter.cpp
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OGL: Track state of last bound vertex array object
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2018-02-22 19:08:52 +10:00 |
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TextureConverter.h
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Remove old XFB logic
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2017-11-17 22:11:29 -06:00 |
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VertexManager.cpp
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VideoBackends: Add AbstractShader and AbstractPipeline classes
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2018-02-22 22:02:34 +10:00 |
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VertexManager.h
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VideoBackends: Add AbstractShader and AbstractPipeline classes
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2018-02-22 22:02:34 +10:00 |
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VideoBackend.h
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VideoBackend: Remove PeekMessages method
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2018-01-27 13:53:55 +10:00 |