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attn is sometimes very big (eg 1e27), so attn*attn doesn't fit into a float. So the funny part here is: 0.0 * (1e27*1e27) = 0.0 * Inf = NaN As the shader compiler is allowed to change the order of multiplications, this issue isn't fixed completely. |
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| .. | ||
| AudioCommon | ||
| Common | ||
| Core | ||
| DiscIO | ||
| DolphinWX | ||
| InputCommon | ||
| VideoCommon | ||
| CMakeLists.txt | ||