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- It's worth noticing that both in OGL and D3D the Config options for Always and Auto Hide Cursor have no effect. I can't get (read) those values in D3DBase.cpp ... * Some more key bindings * Removes duplicate ifdef _Win32 from VKToString * Made VKToString a little faster (smarter) (but don't expect any speedups though...) * Corrects Pal60 name in Config (it was Pal6) I'm still trying to figure out why the Toggle Fullscreen Button doesn't work... Also I really thought about commiting my changes to Wiimote_real, which are tested and working for 1 real wiimote, but I need someone to test them with more than one real wiimote (I only have one)... See Issue 1876 ... git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4757 8ced0084-cf51-0410-be5f-012b33b47a6e |
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| .. | ||
| Configuration.cpp | ||
| DirectInputBase.cpp | ||
| DirectInputBase.h | ||
| Event.hpp | ||
| EventHandler.cpp | ||
| EventHandler.h | ||
| InputCommon.cpp | ||
| InputCommon.h | ||
| SConscript | ||
| SDL.cpp | ||
| SDL.h | ||
| X11InputBase.cpp | ||
| X11InputBase.h | ||
| XInput.cpp | ||
| XInput.h | ||