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GLExtensions
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Properly support MSAA and SSAA as separate features(+GLES)
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2015-09-05 05:23:29 -05:00 |
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GLInterface
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VideoBackends: Reimplement SSAA, now for D3D + OGL
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2015-09-06 19:40:00 +02:00 |
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BoundingBox.cpp
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BoundingBox.h
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CMakeLists.txt
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Fix FreeBSD build
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2015-06-13 21:52:47 -07:00 |
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FramebufferManager.cpp
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Properly support MSAA and SSAA as separate features(+GLES)
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2015-09-05 05:23:29 -05:00 |
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FramebufferManager.h
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Video: respect stride of efb copies to xfb
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2015-07-25 01:52:12 +08:00 |
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GLInterfaceBase.h
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GLUtil.cpp
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GLUtil.h
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main.cpp
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Properly support MSAA and SSAA as separate features(+GLES)
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2015-09-05 05:23:29 -05:00 |
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main.h
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NativeVertexFormat.cpp
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OGL.vcxproj
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[windows] Update projects to vs2015.
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2015-09-03 04:23:01 -07:00 |
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OGL.vcxproj.filters
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PerfQuery.cpp
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PerfQuery.h
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PostProcessing.cpp
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OGL: remove unused variable
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2015-09-05 12:40:14 +02:00 |
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PostProcessing.h
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Remove all of our workarounds for Qualcomm devices we don't support anymore.
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2015-09-04 23:45:35 -05:00 |
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ProgramShaderCache.cpp
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VideoBackends: Reimplement SSAA, now for D3D + OGL
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2015-09-06 19:40:00 +02:00 |
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ProgramShaderCache.h
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RasterFont.cpp
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OGL: use GL_TEXTURE* constants
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2015-05-27 15:05:49 +02:00 |
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RasterFont.h
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Render.cpp
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VideoCommon: Drop "Disable destAlpha" hack
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2015-09-09 21:31:54 +02:00 |
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Render.h
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VideoBackends: Reimplement SSAA, now for D3D + OGL
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2015-09-06 19:40:00 +02:00 |
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SamplerCache.cpp
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OGL: Always use sampler objects.
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2015-05-29 14:03:03 +02:00 |
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SamplerCache.h
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OGL: Always use sampler objects.
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2015-05-29 14:03:03 +02:00 |
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StreamBuffer.cpp
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StreamBuffer.h
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TextureCache.cpp
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Make efb2tex behave more like efb2ram.
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2015-09-07 02:32:01 +12:00 |
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TextureCache.h
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Move common EFB copy code into VideoCommon
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2015-09-06 21:16:51 +12:00 |
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TextureConverter.cpp
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Move common EFB copy code into VideoCommon
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2015-09-06 21:16:51 +12:00 |
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TextureConverter.h
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Move common EFB copy code into VideoCommon
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2015-09-06 21:16:51 +12:00 |
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VertexManager.cpp
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VertexManager.h
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Remove unnecessary virtual keywords
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2015-07-30 10:33:08 -04:00 |
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VideoBackend.h
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