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50 lines
1015 B
C++
50 lines
1015 B
C++
// Copyright 2015 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoCommon/AsyncRequests.h"
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#include "Core/System.h"
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/VertexManagerBase.h"
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#include "VideoCommon/VideoBackendBase.h"
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#include "VideoCommon/VideoEvents.h"
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AsyncRequests AsyncRequests::s_singleton;
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AsyncRequests::AsyncRequests() = default;
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void AsyncRequests::PullEvents()
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{
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if (m_queue.Empty())
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return;
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// This is only called if the queue isn't empty.
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// So just flush the pipeline to get accurate results.
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g_vertex_manager->Flush();
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while (!m_queue.Empty())
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{
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std::invoke(std::move(m_queue.Front()));
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m_queue.Pop();
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}
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}
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void AsyncRequests::QueueEvent(Event&& event)
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{
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m_queue.Push(std::move(event));
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auto& system = Core::System::GetInstance();
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system.GetFifo().RunGpu();
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}
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void AsyncRequests::WaitForEmptyQueue()
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{
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m_queue.WaitForEmpty();
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}
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void AsyncRequests::SetPassthrough(bool enable)
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{
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m_passthrough = enable;
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}
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