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In VolumeVerifier.cpp, constructing a `std::string_view` of the volume's GameID is unnecessary, as `std::`(`ranges::`)`binary_search` supports heterogeneous lookup. The usage in GameFile.cpp is a perfect example. |
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| .. | ||
| ResourcePack | ||
| AutoUpdate.cpp | ||
| AutoUpdate.h | ||
| CMakeLists.txt | ||
| CommandLineParse.cpp | ||
| CommandLineParse.h | ||
| Disassembler.cpp | ||
| Disassembler.h | ||
| DiscordPresence.cpp | ||
| DiscordPresence.h | ||
| GameFile.cpp | ||
| GameFile.h | ||
| GameFileCache.cpp | ||
| GameFileCache.h | ||
| NetPlayIndex.cpp | ||
| NetPlayIndex.h | ||
| UICommon.cpp | ||
| UICommon.h | ||
| USBUtils.cpp | ||
| USBUtils.h | ||
| X11Utils.cpp | ||
| X11Utils.h | ||