dolphin/Source
JosJuice 71ac6ec239 InputCommon: Don't treat two analog inputs as a spurious trigger combo
I've received a report from an Android user with a gamepad (a "BSP-D3")
where one physical trigger is controlling two analog axes at the same
time. This was causing RemoveSpuriousTriggerCombinations to delete both
axes, which is clearly not a desireable outcome.

With this change, now the axis with the greatest smoothness is kept,
or both in case they have the same smoothness.
2023-06-06 22:07:14 +02:00
..
Android android: Fix compilation error from Kotlin changes 2023-06-06 12:36:21 -04:00
Core InputCommon: Don't treat two analog inputs as a spurious trigger combo 2023-06-06 22:07:14 +02:00
DSPSpy
DSPTool
PCH bump minimum VS version to 17.6 2023-05-16 20:21:36 -07:00
UnitTests Core: Assert that only the Host thread may call PauseAndLock(). 2023-06-02 18:51:43 +02:00
VSProps windows: update to qt 6.5.1 2023-05-26 15:37:55 -07:00
.clang-format
CMakeLists.txt
dolphin-emu.sln